
About this product
Crime is rising. The Defenders are answering.
A Marvel Champions campaign expansion featuring Daredevil, Echo and six new scenarios across New York City.
Build two new hero decks, take on Kingpin and his underlings, and fight through an evolving campaign where each battle can shape what comes next.
Product Description
A coordinated crime wave is spreading across New York City, and the people caught in the middle need heroes who know these streets.
Marvel Champions: The Card Game - Fear No Evil brings the Defenders into the fight with Daredevil and Echo, two new playable heroes supplied with complete pre-built decks so they can join the action straight from the box.
Standing against them are Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin. Five of the expansion's scenarios introduce an interchangeable system that lets different underling villains be paired with different main schemes, creating new combinations for repeat plays. Kingpin waits at the centre of the criminal operation for the final showdown.
Play the scenarios individually, or connect them in campaign mode, where the outcome of one battle can affect those that follow. The order is not fixed: players decide where to strike next while unresolved criminal plots continue to develop around the city. Victories can provide benefits, while failed scenarios can create lasting consequences.
Daredevil brings his superhuman senses and Justice deck into the fight, while Echo uses her photographic reflexes alongside a Protection deck to recreate and reuse powerful events. Both preconstructed decks are ready to play without requiring players to build a deck first.
Marvel Champions: The Card Game Core Set is required to play. This is not a standalone game.
Core Game Required
Continue the fight with Marvel Champions: The Card Game Core Set.
Explore Marvel Champions: The Card Game Core Set
More Heroes for the Fight
Bring more street-level heroes into your Marvel Champions collection.
Explore the Jessica Jones Hero Pack
Explore the Luke Cage Hero Pack
View the Marvel Champions: Fear No Evil Rulebook (PDF)
Why You’ll Love It
- Two new playable heroes: Take on New York's criminal underworld as Daredevil or Echo.
- Ready-to-play hero decks: Both heroes include complete pre-built decks for getting into the game quickly.
- Six new scenarios: Face Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin.
- Interchangeable challenges: Five underling villains can be paired with five different main schemes for more scenario combinations.
- An evolving campaign: Your successes and failures can influence later battles as the crime wave develops.
- Choose where to strike next: Unlike a fixed campaign path, players decide which unresolved scenario to tackle next.
- Expert campaign option: Additional rules provide an even tougher connected campaign experience.
- More deck-building possibilities: New hero, aspect and basic cards expand the wider Marvel Champions card pool.
Quick Details
- Brand / Publisher: Fantasy Flight Games
- Game: Marvel Champions: The Card Game - Fear No Evil
- Product type: Campaign card game expansion
- Expansion designers: Frank Brooks, Tony Fanchi and Aaron Haltom
- Players: 1–4
- Recommended age: 12+
- Play time: Approximately 30 minutes per player
- Play style: Cooperative
- Playable heroes: Daredevil and Echo
- Villains: Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin
- Standalone: No
- Core game required: Marvel Champions: The Card Game Core Set
- Includes: 276 Cards, consisting of 89 Player Cards, 16 Villain Cards and 171 Encounter Cards
Good to Know
- Core Set required: Fear No Evil cannot be played by itself.
- Scenarios work individually: Each scenario can be played on its own outside the campaign.
- Five interchangeable villains: Bullseye, Electro, Hammerhead, Purple Man and Typhoid Mary can be paired with the five interchangeable main schemes.
- Kingpin is the final threat: Once the interchangeable campaign scenarios have been resolved, the heroes confront Kingpin.
- Decks can change during the campaign: Players keep the same hero identity throughout a campaign but may change aspects and customise their deck between scenarios.
- Campaign log included: The final page of the rulebook provides a printable campaign log for tracking progress, villains and player information.