Skip to product information
1 of 3

Fantasy Flight Games

Marvel Champions: The Card Game - Fear No Evil Expansion

Marvel Champions: The Card Game - Fear No Evil Expansion

Regular price R 1,099.99
Regular price Sale price R 1,099.99
Shipping calculated at checkout.

Prices include all applicable taxes. Shipping calculated at checkout.

Quantity
Visa Mastercard Instant EFT SnapScan Zapper

Secure checkout • Fast dispatch • Easy returns

Product overview

Crime is rising. The Defenders are answering.

A Marvel Champions campaign expansion featuring Daredevil, Echo and six new scenarios across New York City.

Build two new hero decks, take on Kingpin and his underlings, and fight through an evolving campaign where each battle can shape what comes next.

View full product details →

Payment & Security

Shop with confidence. Payments are securely processed through Payfast, using PCI DSS Level 1 security standards. Your payment information is encrypted and protected throughout checkout.

Choose from trusted payment options including Visa, Mastercard, Apple Pay, Google Pay, Samsung Pay, Instant EFT, SnapScan and Zapper. Customers with Apple Pay or Google Pay already set up can select a saved card and approve the payment securely on their device.

Shipping & Delivery

Fast, reliable delivery across South Africa. Orders placed before 14:00, Monday to Friday, are processed the same business day. Standard delivery takes 2–3 working days from dispatch.

Delivery is R90 for orders under R750. Orders of R750 or more qualify for free shipping. View our Shipping & Delivery Policy for full details.




Returns & Support

We want you to feel happy and confident with your order. Returns may be requested within 7 days of receiving your parcel, provided the item meets our return conditions. If your order arrives damaged, defective, or incorrect, please contact us within 48 hours and we’ll gladly help arrange a replacement, exchange, or refund at no extra cost.

Once approved, refunds are usually processed within 5–7 working days to the original payment method. View our Returns & Refund Policy for full details, or Contact Us. We’re always happy to help.


View full details

About this product

Crime is rising. The Defenders are answering.

A Marvel Champions campaign expansion featuring Daredevil, Echo and six new scenarios across New York City.

Build two new hero decks, take on Kingpin and his underlings, and fight through an evolving campaign where each battle can shape what comes next.

Product Description

A coordinated crime wave is spreading across New York City, and the people caught in the middle need heroes who know these streets.

Marvel Champions: The Card Game - Fear No Evil brings the Defenders into the fight with Daredevil and Echo, two new playable heroes supplied with complete pre-built decks so they can join the action straight from the box.

Standing against them are Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin. Five of the expansion's scenarios introduce an interchangeable system that lets different underling villains be paired with different main schemes, creating new combinations for repeat plays. Kingpin waits at the centre of the criminal operation for the final showdown.

Play the scenarios individually, or connect them in campaign mode, where the outcome of one battle can affect those that follow. The order is not fixed: players decide where to strike next while unresolved criminal plots continue to develop around the city. Victories can provide benefits, while failed scenarios can create lasting consequences.

Daredevil brings his superhuman senses and Justice deck into the fight, while Echo uses her photographic reflexes alongside a Protection deck to recreate and reuse powerful events. Both preconstructed decks are ready to play without requiring players to build a deck first.

Marvel Champions: The Card Game Core Set is required to play. This is not a standalone game.

Core Game Required

Continue the fight with Marvel Champions: The Card Game Core Set.

Explore Marvel Champions: The Card Game Core Set

More Heroes for the Fight

Bring more street-level heroes into your Marvel Champions collection.

Explore the Jessica Jones Hero Pack

Explore the Luke Cage Hero Pack

View the Marvel Champions: Fear No Evil Rulebook (PDF)

Why You’ll Love It

  • Two new playable heroes: Take on New York's criminal underworld as Daredevil or Echo.
  • Ready-to-play hero decks: Both heroes include complete pre-built decks for getting into the game quickly.
  • Six new scenarios: Face Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin.
  • Interchangeable challenges: Five underling villains can be paired with five different main schemes for more scenario combinations.
  • An evolving campaign: Your successes and failures can influence later battles as the crime wave develops.
  • Choose where to strike next: Unlike a fixed campaign path, players decide which unresolved scenario to tackle next.
  • Expert campaign option: Additional rules provide an even tougher connected campaign experience.
  • More deck-building possibilities: New hero, aspect and basic cards expand the wider Marvel Champions card pool.

Quick Details

  • Brand / Publisher: Fantasy Flight Games
  • Game: Marvel Champions: The Card Game - Fear No Evil
  • Product type: Campaign card game expansion
  • Expansion designers: Frank Brooks, Tony Fanchi and Aaron Haltom
  • Players: 1–4
  • Recommended age: 12+
  • Play time: Approximately 30 minutes per player
  • Play style: Cooperative
  • Playable heroes: Daredevil and Echo
  • Villains: Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary and Kingpin
  • Standalone: No
  • Core game required: Marvel Champions: The Card Game Core Set
  • Includes: 276 Cards, consisting of 89 Player Cards, 16 Villain Cards and 171 Encounter Cards

Good to Know

  • Core Set required: Fear No Evil cannot be played by itself.
  • Scenarios work individually: Each scenario can be played on its own outside the campaign.
  • Five interchangeable villains: Bullseye, Electro, Hammerhead, Purple Man and Typhoid Mary can be paired with the five interchangeable main schemes.
  • Kingpin is the final threat: Once the interchangeable campaign scenarios have been resolved, the heroes confront Kingpin.
  • Decks can change during the campaign: Players keep the same hero identity throughout a campaign but may change aspects and customise their deck between scenarios.
  • Campaign log included: The final page of the rulebook provides a printable campaign log for tracking progress, villains and player information.