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Unstable Games

Twisted Cryptids Cryptid Culture Board Game Expansion

Twisted Cryptids Cryptid Culture Board Game Expansion

Regular price R 449.99
Regular price Sale price R 449.99
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Product overview

Your legend has attracted a following. Now it is time to put that influence to work.

An expansion for Twisted Cryptids from Unstable Games.

Add two playable Cryptids, six Cults and powerful Rituals to expand the competition across the Wilderness.

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About this product

Your legend has attracted a following. Now it is time to put that influence to work.

An expansion for Twisted Cryptids from Unstable Games.

Add two playable Cryptids, six Cults and powerful Rituals to expand the competition across the Wilderness.

Important Compatibility Note

This is an expansion and is not a standalone game. A compatible copy of Twisted Cryptids is required to play.

Need the base game? [Click here to view Twisted Cryptids.]

Product Description

Your mysterious existence has attracted a loyal following, and now those followers are ready to help build your legend.

Twisted Cryptids Cryptid Culture introduces two new playable characters, Jersey Devil and Lizard Person. Each comes with its own Cryptid Power, Sighting cards, Hiding Spots and Cryptid meeple, giving players fresh ways to manipulate humans and compete for Myth.

The expansion also introduces six Cults: Hunger, Whispers, Passage, Attraction, Mystery and Might. Each player chooses a Cult, places its token in the Wilderness and tracks its growing Influence on a Cult Information Guide.

Move your Cult between Sites by discarding Action cards, then recruit humans to increase its Influence. As your following grows, you unlock Rituals that can provide extra Myth, move your Cult or shift humans around the Wilderness.

Cryptid Culture also introduces Rummage, a new function that lets you exchange Action cards from your hand for new ones. New Action, Event, Hidden Trait and Sighting cards are added to the matching decks from the base game.

The expansion allows Twisted Cryptids to support up to six players, bringing more Cryptids, more Hiding Spots and even more competition to the Wilderness.

Why you’ll love it

  • Two new playable Cryptids: Add Jersey Devil and Lizard Person, each with a unique Cryptid Power and its own Sighting cards.
  • Six different Cults: Choose from Hunger, Whispers, Passage, Attraction, Mystery or Might.
  • Build your Influence: Recruit humans and move along your Cult’s Influence Track to unlock stronger abilities.
  • Unlock powerful Rituals: Each Cult provides three Rituals that become available as its Influence grows.
  • Move your Cult around the board: Direct your followers between adjacent Sites to position them where they can help most.
  • New Rummage function: Exchange unwanted Action cards for new cards from the deck.
  • More players can join: Expand Twisted Cryptids to support games with up to six players.
  • More variety for the base game: Add new Action cards, Event cards, Hidden Traits and Sightings to the existing decks.

Quick Details

  • Publisher: Unstable Games
  • Product type: Board game expansion
  • Compatible game: Twisted Cryptids
  • Players: 2 to 6 players when used with the base game
  • Recommended age: 10 years and older
  • Playing time: Approximately 60 minutes
  • New playable Cryptids: Jersey Devil and Lizard Person
  • Cults: Hunger, Whispers, Passage, Attraction, Mystery and Might
  • New gameplay elements: Cult Influence, Rituals, Direct, Cultivate and Rummage
  • Contents: 4 tarot sized Cryptid cards, including 2 standard and 2 lenticular cards, 21 Action cards, 6 Event cards, 18 Sighting cards, 6 Cult Information Guides, 12 Cult tokens, 2 Cryptid meeples, 6 Hiding Spot tokens, 4 Hidden Trait cards, 6 double sided Myth tokens and 3 card dividers

Good to Know

  • Expansion only: This product cannot be played on its own.
  • Base game required: A compatible copy of Twisted Cryptids is needed to play.
  • Expanded player count: Cryptid Culture allows Twisted Cryptids to support up to six players.
  • Deck integration: Add the new Action, Event and Hidden Trait cards to the matching base game decks.
  • Cult selection: Every player chooses one Cult and receives its Information Guide and two Cult tokens.
  • Influence unlocks Rituals: Cult Rituals become available as your Influence increases.
  • One action per turn: Directing your Cult counts as your action, so you cannot also play an Action card or use your Cryptid Power on that turn.
  • Cultivate after your action: You may increase your Influence when three humans of the same type are gathered at a Site containing one of your Hiding Spots.