
About this product
Win the trick. Build your collection. And keep the badger away from your hamsters.
A clever trick-taking card game where every card you collect can change what happens next.
Play your leaves wisely, chase the right collection cards and build the highest-scoring collection across five tactical rounds.
Product Description
Deep in the European forests lives the endangered wild European hamster — and you have been hired to help keep these little creatures safe from one of their natural predators: the badger.
In Tricky Badger, traditional trick-taking gets an entertaining twist. At the start of each trick, one Collection Card is chosen as the prize. Its arrow determines whether the highest or lowest eligible card will win, so the strongest-looking play is not always the one you want.
Pink leaf cards are always trump, but there is another complication: trampling. Certain high and low cards can be knocked out of contention by another card of the same colour, changing the outcome of a trick when you least expect it.
Winning tricks lets you build your own collection of animals and objects. Hamsters, badgers, food and other cards can interact in positive or negative ways, so collecting the right combination matters just as much as winning individual tricks.
After five rounds, add up the value of your collection. The player with the most points wins.
View the Tricky Badger Rulebook (PDF)
Why You’ll Love It
- Fresh trick-taking twist: Each Collection Card determines whether the highest or lowest eligible card wins the trick.
- Trampling keeps you guessing: Certain cards can knock others out of contention before the winner is decided.
- Build a collection as you play: Winning a trick earns you the Collection Card being contested.
- Cards interact: Hamsters, badgers, food and other objects can help — or hurt — your final score.
- Trump changes the battle: Pink leaf cards are always trump and can swing a trick in your favour.
- Plenty of tactical choices: Deciding which Collection Card to fight for can be just as important as the card you play.
- Compact game-night play: Five rounds deliver a complete game in around 30 minutes.
Quick Details
- Publisher: Jolly Dutch
- Designer: Alexander Kneepkens
- Illustrator: Zhenya Lyapina
- Players: 3–5
- Age: 10+
- Play time: 30 minutes
- Game type: Trick-taking and set-collection card game
- Contents: 110 cards
- Rules: Dutch and English
Good to Know
- Pink is always trump: Pink leaf cards outrank the normal colours.
- Highest does not always win: The arrow on the Collection Card determines whether the highest or lowest card is strongest for that trick.
- Watch for trampling: Certain numbered cards can remove another card of the same colour from consideration.
- Five-round game: Each round begins with nine Leaf Cards per player and ten Collection Cards available to win.
- Your collection matters: Collection Cards can interact, creating both scoring opportunities and risks.
- Ties have breakers: If final scores are tied, the player with the most badgers wins; if still tied, the player with the most hamsters wins.