
About this product
Choose your terrain wisely, the right route can be worth twice as much.
Expand Ticket to Ride with a central and southern Africa map where Terrain Cards can transform the value of your railway network.
A 2–5 player Ticket to Ride map expansion that adds Terrain Cards, new Destination Tickets and tactical opportunities to double route scores.
Product Description
Travel across The Heart of Africa in Ticket to Ride Map Collection: Volume 3, where familiar route-building gains a new tactical layer through the introduction of Terrain Cards.
Build railway connections across central and southern Africa while collecting Destination Tickets and competing for valuable routes. But here, choosing where to build is only part of the challenge.
The expansion introduces three types of Terrain Cards, each linked to specific route colours. Collect the right terrain and, when claiming a matching route, you may be able to double its point value — provided you have enough of that Terrain type compared with your rivals.
Locomotives can also be used as Wild Terrain Cards, giving you another way to strengthen an important route at just the right moment.
With competition tightening across the central section of the map and a Globetrotter bonus rewarding the player or players who complete the most Destination Tickets, every route matters.
Requires Ticket to Ride or Ticket to Ride Europe to play. This is not a standalone game.
Need a base game? Play this expansion with Ticket to Ride (2025 Refresh), Ticket to Ride Board Game, Ticket to Ride Europe Board Game, or Ticket to Ride Europe Board Game – 2026 Refresh.
View the Ticket to Ride: The Heart of Africa Rules (PDF)
Why You’ll Love It
- Adds a new Ticket to Ride map across central and southern Africa
- Terrain Cards create a fresh layer of route-planning strategy
- Matching Terrain Cards can double the points earned from a route
- Three Terrain types interact with different route colours
- Locomotives can be used as Wild Terrain Cards
- Includes 48 new Destination Tickets
- Rewards players who complete the most Destination Tickets with a Globetrotter bonus
- Familiar Ticket to Ride gameplay gains extra tactical decisions without changing the core system
- Designed for 2–5 players
Quick Details
- Publisher: Days of Wonder
- Designer: Alan R. Moon
- Illustrator: Julien Delval
- Product type: Board game expansion
- Series: Ticket to Ride Map Collection: Volume 3
- Players: 2–5
- Recommended age: 8+
- Play time: Approximately 30–60 minutes
- Map: The Heart of Africa
- Base game required: Yes
- Compatible base games: Ticket to Ride or Ticket to Ride Europe
What’s in the Box
- 1 The Heart of Africa Map
- 48 Destination Tickets
- 45 Terrain Cards
- 1 Rules Booklet
Good to Know
- This expansion cannot be played on its own
- You need 45 trains per player and matching scoring markers from Ticket to Ride or Ticket to Ride Europe
- Terrain Cards are divided into three types: Desert & Savanna, Jungle & Forest, and Mountain & Cliff
- Each Terrain type corresponds to specific route colours
- Matching Terrain Cards can be played when claiming a route to double that route’s point value
- Locomotives may be used as Wild Terrain Cards during your turn
- Terrain Cards remaining at the end of the game are worth no points
- A 10-point Globetrotter bonus is awarded to the player or players who complete the most Destination Tickets
- The map uses a historical 1910-era depiction, with some names, positions and borders adapted for the game