About this product
A fast, beginner-friendly Ticket to Ride game set in Amsterdam’s golden age of trade.
Standalone game — no other Ticket to Ride game needed.
Race through 17th-century Amsterdam, claim busy trade routes, complete contracts and collect merchandise bonuses in a quick 10–15 minute family strategy game.
Product Description
Step into Amsterdam during the Dutch Golden Age, when canals, warehouses and busy streets made the city one of the world’s great trade hubs.
In Ticket to Ride: Amsterdam, players collect transportation cards, claim commercial routes across the city and complete secret contract cards for points. It keeps the simple, easy-to-learn Ticket to Ride feeling, but in a smaller, faster city-sized format that is perfect for family game nights, beginners and quick strategy sessions.
Why you’ll love it
- Quick to play — a full game takes about 10–15 minutes, making it great for weeknights or warm-up games.
- Easy Ticket to Ride gameplay — collect matching cards, claim routes and score points without heavy rules.
- Standalone city edition — no base game required. Open the box and start playing.
- Fun Amsterdam theme — build trade routes through a beautiful 17th-century canal city setting.
- Extra scoring tension — merchandise bonus cards give players another smart way to chase points.
- Great for families and new players — simple turns, light strategy and quick replay value.
Quick Details
- Game type: Standalone board game
- Players: 2–4
- Recommended age: 8+
- Play time: 10–15 minutes
- Designer: Alan R. Moon
- Universe: Ticket to Ride / Ticket to Ride: Cities
- Publisher: Days of Wonder
- Difficulty: Easy
- Base game needed: No — this is a complete standalone game
Good to Know
- On each turn, players choose one action: draw transportation cards, claim a route or draw contract cards.
- Contract cards are kept secret until the end of the game and can score points if completed or lose points if missed.
- Routes with cart symbols let players collect Merchandise Bonus cards for extra endgame scoring.
- The game ends when a player has two or fewer plastic carts left, then everyone gets one final turn.
What’s in the Box
- 1 Board map of Amsterdam’s commercial network
- 64 Plastic carts
- A few spare plastic carts
- 44 Transportation cards
- 24 Contract cards
- 16 Merchandise Bonus cards
- 4 Scoring markers
- 1 Rule leaflet
Care & Maintenance
Keep cards dry and store them back in the box after play.
Keep the small plastic carts in a bag or container inside the box so they do not wander off like tiny runaway taxis.