
About this product
Build the mall of the future and keep a galaxy of customers smiling.
A bright, clever mall-building strategy board game with tile placement, customer movement, and attraction goals in a playful retro-futuristic world.
Superstore 3000 is a fast strategy board game where you build an intergalactic shopping mall, satisfy customers, and score big with smart store clusters and attractions.
Product Description
Welcome to the year 2964, where malls are bigger, stranger, and more spectacular than ever. In Superstore 3000, you build your own retro-futuristic mall by adding stores, entrances, docking bays, and attractions to create the happiest shopping experience in the galaxy. Every turn is simple, but the best layouts, happiest customers, and smartest attraction timing will set your mall apart.
Why you’ll love it
- Fast turns make it easy to teach and fun to keep playing
- Builds a satisfying mall engine with stores, entrances, docking bays, and attractions
- Clever customer movement adds a fun puzzle layer to every placement
- Different store clusters matter for scoring, so layout choices feel meaningful
- Attractions reward timing, planning, and smart mall design
- Bright retro-futuristic theme makes it feel playful and memorable
- Includes 56 different customers and 1 unique figure in each box, which adds charm and personality to the experience
- Great for families and mixed groups who want strategy without a heavy rules load
Quick Details
- Players: 2–4
- Recommended age: 10+
- Play time: 30–45 minutes on the box and rule materials, despite some seller summaries listing 15 minutes
- Game type: Board game
- Theme: Retro-futuristic shopping mall / sci-fi commerce
- Main mechanics: Tile placement, pattern building, set collection, objective racing, spatial planning
- Store types: Food Court, Hobby, Fashion, and Entrances
- Contents include: 96 mall element tiles, 56 customers, 14 attraction tiles, 16 attraction cards, balloon tokens, rulers, docking bays, main entrances, Dispenser 3000, and first player standee
Good to Know
- On your turn, you choose just one action: build something or take money, which keeps gameplay smooth and approachable.
- Customers can move up to 3 tiles to reach the store they want, so every new tile can unlock clever new paths.
- The game ends when the last mall element is revealed onto the dispenser or the last common attraction is built.
- Final scoring rewards satisfied customers, strong store clusters, balloon values, attractions, and docking bays, so there are multiple ways to score well.
Care & Maintenance
- Store the tiles flat and dry to help keep edges neat and the artwork looking fresh
- Keep customers, tokens, and attraction pieces sorted in the box for quicker setup next time