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Spirit Island: Nature Incarnate Expansion

Spirit Island: Nature Incarnate Expansion

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Product overview

When the island is threatened, legends awaken.

Call on eight powerful new Spirits, new Incarna abilities, fresh Scenarios and a new Adversary in this major Spirit Island expansion.

Nature Incarnate brings ancient Spirits into the fight with new powers, tokens and ways to defend the island.

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About this product

When the island is threatened, legends awaken.

Call on eight powerful new Spirits, new Incarna abilities, fresh Scenarios and a new Adversary in this major Spirit Island expansion.

Nature Incarnate brings ancient Spirits into the fight with new powers, tokens and ways to defend the island.

Product Description

Since time untold, Spirits have existed across the island. Some are familiar to the Dahan — Spirits of growth and fire, strength and river — while others survive only in whispers and legends.

When Invaders push deeper into the island, those ancient forces begin to stir.

Spirit Island: Nature Incarnate introduces eight new Spirits, bringing new play styles and powerful abilities to the cooperative defence of the island. Several Spirits make use of Incarna, concentrated manifestations of a Spirit's presence that can move across the island and, for some Spirits, become permanently empowered.

The expansion also introduces the Habsburg Mining Expedition Adversary, complete with its special Salt Deposits Invader card, alongside two new Scenarios and a substantial collection of new Power, Event, Fear, Blight and Aspect cards.

Spirit-specific mechanics add even more variety. Vitality can help protect lands from Blight, Quake tokens represent building tectonic tension, and Deeps represent land being worn away by the ocean.

Spirit Island: Nature Incarnate is not a standalone game. Both Spirit Island and Spirit Island: Jagged Earth are required to play.

Required Games

Begin with the Spirit Island Board Game.

Explore Spirit Island Board Game

Then add Spirit Island: Jagged Earth Expansion, which is also required to use Nature Incarnate.

Explore Spirit Island: Jagged Earth Expansion

View the Spirit Island: Nature Incarnate Rulebook (PDF)

Why You’ll Love It

  • Eight new Spirits: Discover completely new ways to defend and reshape the island.
  • New Incarna system: Some Spirits manifest concentrated forms of Presence with their own abilities.
  • Empowered Incarna: Certain Incarna can become permanently stronger during play.
  • New Adversary: Face the Habsburg Mining Expedition and its unique mining mechanics.
  • Two new Scenarios: Add further challenges and variety to your Spirit Island games.
  • 24 Aspect cards: Explore new ways of playing familiar Spirits.
  • New Spirit-specific tokens: Introduces Vitality, Quake and Deeps mechanics.
  • More cards to explore: Adds new Major Powers, Unique Powers, Events, Fear and Blight cards.
  • Solo or cooperative play: Continue defending Spirit Island alone or with up to six players.

Quick Details

  • Brand / Publisher: Greater Than Games
  • Product: Spirit Island: Nature Incarnate
  • Product type: Board game expansion
  • Designer: R. Eric Reuss
  • Players: 1–6
  • Play time: Approximately 100 minutes
  • Recommended age: 14+
  • Play style: Cooperative strategy
  • New Spirits: 8
  • New Adversary: Habsburg Mining Expedition
  • New Scenarios: 2
  • Standalone: No
  • Required: Spirit Island and Spirit Island: Jagged Earth
  • Includes: 8 Spirit Panels, 2 Scenario Panels, 1 Adversary Panel, 1 Minor Power Card, 13 Major Power Cards, 34 Unique Power Cards, 8 Blight Cards, 9 Event Cards, 9 Fear Cards, 24 Aspect Cards, 4 Healing Cards, 4 Reminder Cards, 4 Adversary Reminder Tiles, 1 Invader Card, 6 Player Aid Cards, 1 Endless Dark Tile, 7 Incarna Tokens, 24 Deeps Tokens, 18 Vitality Tokens and 20 Quake Tokens.

Good to Know

  • Two products are required: You need both the Spirit Island base game and Jagged Earth to use this expansion.
  • Some Aspects use Spirits from other expansions: Five included Aspects relate to Spirits introduced in Branch & Claw and Feather & Flame. Those particular Aspects can only be used if you have access to their corresponding Spirits.
  • Incarna are more than ordinary Presence: They are Spirit-specific pieces that may count as Presence and, depending on the Spirit, other pieces as well.
  • Jagged Earth familiarity is recommended: Nature Incarnate assumes players are familiar with rules introduced in Jagged Earth