
About this product
Cross a forgotten desert, deliver precious goods and help life return to the sand.
A thoughtful pick-up-and-deliver strategy game for players who enjoy planning routes, managing resources and building a clever long-term plan.
Travel across the desert on your Worm, deliver goods between towns, earn gold and bring hope back to a world covered in sand.
Product Description
Sand is a pick-up-and-deliver strategy board game set in a vast desert where the old world has been forgotten and only scattered communities remain.
Players become desert travelers crossing the board on the backs of faithful Worms. You visit towns, collect goods, transport them to new locations and earn gold for successful deliveries. Along the way, you care for your Worm, take on missions, gain companions, improve your journey and help small plants reach distant corners of the desert.
The player with the most money at the end of the game wins.
Why you’ll love it
- Rich desert theme: Travel through a forgotten desert where every delivery can help life return to the sand.
- Pick-up-and-deliver gameplay: Collect goods in one place and deliver them somewhere else to earn gold.
- Worm travel system: Cross the desert on your Worm and look after its hydration, food and health.
- Meaningful route planning: Choose paths carefully as you move between cities, camps, oases and the port.
- Companions and missions: Gain helpful companions and complete missions for extra rewards.
- Solo or group play: Plays alone or with up to 4 players.
- Strong table presence: Includes a large desert board, player boards, dice, tokens, cards, coins and wooden pieces.
Quick Details
- Players: 1–4
- Recommended age: 14+
- Play time: 120 minutes
- Learn time: 30 minutes
- Teach time: 30 minutes
- Game type: Strategy board game
- Main mechanics: Pick-up and deliver, contracts, point-to-point movement
- Player type: Explorer, strategy player
- Theme: Desert travel, exploration, survival and fantasy
- Designer: Ariel Di Costanzo, Javier Pelizzari
- Illustrator: Ernest Sala, Mado Peña
- Publisher: Devir
Contents
- Game board: 1
- Player boards: 4
- Player aid cards: 4
- Worms: 4
- Worm tiles: 4
- Companion tiles: 16
- Action tokens: 16
- Turn markers: 4
- Shelters: 4
- Song tokens: 24
- Track indicator cubes: 20
- Mission cards: 40
- Traveler tiles: 16
- Dice: 4
- Dice stand: 1
- Camp tiles: 6
- Minor Tribe tokens: 12
- Specialization Seals: 4
- Goods cubes: 115
- Coins: Included
- Cloth bag: 1
- Solo mode components: Included
- Rulebook: Included
Good to Know
- Goal of the game: Earn the most money by the end of the journey.
- Game length: The game lasts 6 workdays with 1–3 players, or 5 workdays with 4 players.
- Solo mode included: The rulebook includes solo play using Alhazred and the Spirit of Imomushi.
- Your Worm matters: You must manage hydration, food and health as you travel.
- Missions add extra rewards: Missions can give immediate rewards or end-game money if completed.
- Not a quick party game: This is a deeper strategy game with planning, delivery timing and route decisions.