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IELLO

Pock! Outdoor Dice Game

Pock! Outdoor Dice Game

Regular price R 649.99
Regular price Sale price R 649.99
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Product overview

Aim close. Knock smart. POCK your way to 50.

A lively outdoor team game where every roll can change the score, move a die or knock an opponent out of position.

Split into two teams, roll towards the Maro dice and use aim, tactics and a little chaos to be the first team to reach 50 points.

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Fast, reliable delivery across South Africa. Orders placed before 14:00, Monday to Friday, are processed the same business day. Standard delivery takes 2–3 working days from dispatch.

Delivery is R90 for orders under R750. Orders of R750 or more qualify for free shipping. View our Shipping & Delivery Policy for full details.




Returns & Support

We want you to feel happy and confident with your order. Returns may be requested within 7 days of receiving your parcel, provided the item meets our return conditions. If your order arrives damaged, defective, or incorrect, please contact us within 48 hours and we’ll gladly help arrange a replacement, exchange, or refund at no extra cost.

Once approved, refunds are usually processed within 5–7 working days to the original payment method. View our Returns & Refund Policy for full details, or Contact Us. We’re always happy to help.


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About this product

Aim close. Knock smart. POCK your way to 50.

A lively outdoor team game where every roll can change the score, move a die or knock an opponent out of position.

Split into two teams, roll towards the Maro dice and use aim, tactics and a little chaos to be the first team to reach 50 points.

Product Description

Take the game outside and let the dice fly.

Pock! is a fast-moving outdoor dice game for 2–8 players that combines dexterity, tactical positioning and plenty of unexpected twists. Players split into a blue team and an orange team, then compete to score points around two special Maro dice.

At the beginning of a round, the cord marks the throwing area and the two Maro dice are rolled between 3 and 8 metres away. Players then alternate rolling their team dice, trying to finish as close to the Maros as possible.

Getting close is only part of the challenge. Dice can collide, change faces and knock opponents out of better positions. If a rolled die touches another die that is showing its POCK side, your team immediately scores 5 points for each POCK. Certain Maro faces can also eliminate any die that touches them for the remainder of the round.

Once every die has been played, the team with the closest die to each Maro scores. The value showing on that team die is multiplied by the number showing on the Maro, so a well-placed roll can produce a big scoring swing. POCK sides count as zero when calculating this end-of-round score.

The first team to reach 50 points takes the win, although a POCK that pushes a team past 50 does not end the game immediately, giving the opposing team one final opportunity to change the outcome before the round ends. 

View the Pock! Rulebook (PDF)

Why You’ll Love It

  • Made for outdoor play: Take it into the garden, park or anywhere you have room to roll.
  • Simple goal, tactical decisions: Get close to the Maros while deciding when to attack an opponent’s position.
  • Every roll can change things: Collisions can move dice, change the face showing or completely alter the round.
  • POCK for instant points: Hit a die showing its POCK side to score 5 points immediately.
  • Team-based fun: Blue and orange teams compete to reach 50 points first.
  • Works with larger groups: Designed for 2–8 players.
  • Quick rounds: Approximately 30 minutes of active, easy-to-pick-up play.

Quick Details

  • Brand / Publisher: IELLO
  • Product type: Outdoor dice game
  • Players: 2–8
  • Recommended age: 6 years and older
  • Playing time: Approximately 30 minutes
  • Teams: Blue Team vs Orange Team
  • Objective: Be the first team to reach 50 points
  • Designers: Rémi Mathieu and Max-Tobias Walter
  • Play style: Competitive team play
  • Setting: Outdoor play

Good to Know

  • Set your play area: Use the included cord to mark the area players stand inside when rolling.
  • Maro distance: The two Maro dice are rolled approximately 3–8 m away at the beginning of a round.
  • Closest dice score: Once all dice have been played, the closest team die to each Maro is used for scoring.
  • Multipliers matter: Multiply the value showing on the scoring die by the value on its Maro.
  • POCKs score immediately: Touching a die that is already showing its POCK side earns your team 5 points.
  • Use collisions strategically: Players can deliberately try to change another die's face or knock an opponent into a less favourable position.
  • First to 50: Play continues until a team reaches the winning score, with the special end-of-round rule applying when 50 is reached through a POCK.

Included: 2 Maro dice, 4 orange dice, 4 blue dice, 1 cord.