
About this product
Plan the heist. Read the room. Pinch the biggest haul.
A scheming game of secret choices, bluffing and clever timing for 2–5 players.
Choose your target in secret, misdirect your rivals and escape with the most wealth.
Product Description
Welcome to a city where every burglar has the same bright idea. During each turn, one player becomes The Mastermind and secretly chooses a location for the next heist. The other burglars must predict the target and decide where to show up.
Escape alone and The Mastermind takes every Valuable at that location. Get correctly tracked by your rivals and they will pinch part of the haul for themselves.
After each heist, collect matching Valuables, manage your Stash and sell sets to build your wealth. Unique locations introduce safes, secret passages, helpful dogs, curses and the elusive Lisa Mona. When the final Week ends, the burglar with the most wealth wins.
Why you’ll love it
- Secret plans and bold guesses: The Mastermind chooses a location while everyone else tries to predict the heist.
- Plenty of bluffing: Table talk, misdirection and double-bluffs are encouraged.
- Changing roles: Every player gets a turn planning the heist as The Mastermind.
- Clever set collection: Gather matching Valuables and decide when to sell them.
- Unique locations: Different Manors introduce their own abilities, treasures and risks.
- Advanced options: Crown-side locations add new challenges once players know the basic game.
Quick Details
- Publisher: Mighty Boards
- Designers: David Gordon and Jonathan Gilmour-Long
- Product type: Bluffing strategy board game
- Players: 2–5
- Recommended age: 10 years and up
- Playing time: Approximately 60 minutes
- Play style: Competitive
- Objective: Finish the game with the most wealth
- Contents: 5 Location boards, 25 Location cards, 5 Burglar Stash boards, 176 Valuables cards, 1 River board, 6 Curse cards, a Pocket Watch, The Mastermind token and additional game tokens
Good to Know
- Every player leads a heist: Each Week gives every burglar one turn as The Mastermind.
- Choices stay secret: Location cards are selected face down and revealed simultaneously.
- Going alone pays well: A Mastermind who reaches the chosen location alone takes all the Valuables there.
- Rivals can join the haul: Burglars who correctly predict the location can take Valuables from the same heist.
- Flexible setup: Locations are selected according to the number of players, with advanced Crown-side options available.
- Some assembly required: Certain game tokens must be assembled before the first game.