
About this product
One night. Hidden roles. Ten minutes to find the werewolf.
A fast social deduction game where every player has a special ability and nobody sits out.
Use powerful hidden roles, gather clues and cause a little chaos before the village votes on who they believe is a werewolf.
Product Description
There is no moderator, no elimination and nowhere to hide in One Night Ultimate Daybreak.
Each player receives a hidden role with its own special ability. During the night, roles such as the Alpha Wolf, Mystic Wolf, Apprentice Seer, Witch, Village Idiot and Curator can reveal information, move cards, protect players or change what everyone thinks they know. The rulebook introduces eleven Daybreak roles, each creating a different way to manipulate or uncover the truth.
Then morning arrives.
Everyone discusses what happened, tries to piece together the clues and decides who among them might be a werewolf. Finding just one werewolf is enough for the village to win, making every accusation, contradiction and suspicious story matter.
With games lasting around 10 minutes, Daybreak is made for quick rematches and changing role combinations. It can also be combined with other games in the One Night series, giving you even more characters and interactions to mix into your games. Bézier Games specifically supports combining Daybreak with the wider series.
Build an even bigger One Night game.
Combine One Night Ultimate Daybreak with One Night Ultimate Werewolf and One Night Ultimate Alien to mix more roles and abilities into your games.
View the One Night Ultimate Daybreak Rulebook (PDF)
Why You’ll Love It
- Every role does something: There are no plain Villagers in Daybreak, every player receives a special ability.
- Fast social deduction: A complete game takes around 10 minutes.
- No moderator required: Everyone can take part in the game.
- No player elimination: Nobody is knocked out and left waiting for the next round.
- Eleven Daybreak roles: Includes new ways to investigate, protect, manipulate and confuse the village.
- Artifacts add surprises: The Curator can introduce Artifact tokens that may change a player's role or affect how they participate.
- Designed to mix with the series: Combine Daybreak with other One Night games for larger and more varied role combinations.
Quick Details
- Publisher: Bézier Games
- Designer: Ted Alspach
- Artist: Gus Batts
- Players: 3–7
- Play Time: Approximately 10 minutes
- Game Type: Social deduction / hidden-role party card game
- Moderator Required: No
- Player Elimination: No
- Roles: 11 Daybreak roles
In the Box
- 11 Role cards
- 11 matching Role tokens
- 6 Artifact tokens
- 2 Shield tokens
- Rulebook
Good to Know
- Standalone One Night title: You do not need your existing One Night Ultimate Werewolf listing simply to sell Daybreak.
- Can be combined: Daybreak is designed to mix with other games in the One Night series.
- Some roles interact directly with original One Night roles: The supplied rulebook explains how Daybreak characters work alongside roles from One Night Ultimate Werewolf.
- More than 10 players: The rules also explain how combined One Night sets can support larger groups by splitting players into two groups during the night phase.