About this product
Bid boldly, roll cleverly, and outplay the monsters of the labyrinth one trick at a time.
A fast fantasy dice game that mixes trick-taking, betting, and special powers into a lively family-friendly challenge.
Mythical Dice is a trick-taking dice game where players secretly bet how many tricks they will win, then roll smart to prove it.
Product Description
Mythical Dice brings the feel of trick-taking to a bag full of colourful fantasy dice. Each round, players draw dice, place secret bets on how many tricks they can win, and then try to outsmart one another with numbers, special symbols, and clever timing. It is easy to get to the table, quick to play, and packed with those “that was my move!” moments that keep everyone leaning in. Key fantasy dice types and the round structure are outlined in the rulebook, including the Minotaur, Griffin, Mermaid, and numbered dice, plus the round-based betting system.
Why you’ll love it
- A fun twist on trick-taking, but with dice instead of cards
- Secret betting adds tension before every round begins
- Special dice powers make each trick feel more dramatic and less predictable
- The Minotaur, Griffin, and Mermaid create strong fantasy flavour and memorable swings
- Scales nicely for group play with 3 to 6 players
- Short playtime makes it a great filler for family game night or a warm-up before bigger games
- Includes a simplified variant in the rulebook for players who want an easier scoring experience
Quick Details
- Players: 3–6
- Recommended age: 8+
- Play time: About 30 minutes
- Game type: Dice game
- Theme: Fantasy / mythological creatures / labyrinth
- Main mechanics: Trick-taking, betting, push-your-luck, hand management with dice selection
- Contents: 36 dice, including 6 special dice and 30 number dice, 6 screens, 1 bag, 1 scorepad, and 1 rulebook
Good to Know
- In 3–4 player games you play 8 rounds, with 5 players you play 7 rounds, and with 6 players you play 6 rounds
- The number of dice you draw increases each round, so the game builds tension as it goes
- Special symbols beat numbered dice, and the Minotaur, Griffin, and Mermaid each have their own strengths and weaknesses
- Correct bets score well, while missed bets can cost points, so reading the table matters just as much as rolling well
Care & Maintenance
- Keep the dice bag and scorepad stored neatly in the box so setup stays fast
- Store the screens flat and keep the game dry to help protect the printed components