
About this product
A tactical mage-versus-mage card duel where clever combos beat brute force.
A curated Afrishon World pick for players who enjoy deep strategy, deckbuilding and face-to-face card battles.
Build your spell deck, gather Mana and outplay your opponent in a tense magical duel.
Product Description
Mage Noir is a strategic 2-player card game where two powerful mages face off in a duel of elements, spells and smart timing. Instead of relying only on lucky draws, you build your deck, manage Mana, prepare spells and combine card effects to reduce your opponent’s Health Points to zero.
Every card is a spell, and each element brings its own playstyle. Fire hits hard, Water adapts, Air creates fast combos and Vegetal grows into a powerful threat if left unchecked. With deckbuilding, hand management and a shared Mana system, Mage Noir gives strategy lovers a sharp, replayable card battle with plenty of room to experiment.
Why you’ll love it
- Mage versus mage combat — no armies needed; this is a direct magical duel.
- More tactics, less randomness — build smart combos and plan your turns carefully.
- Shared Mana system — both players pull from the same magical energy pool, creating clever timing decisions.
- Deckbuilding freedom — build your own spell deck with the cards in the box.
- Four core elements to explore — Air, Fire, Vegetal and Water each feel different to play.
- Great for serious card game fans — ideal for players who enjoy strategy, combos and direct competition.
- Expandable game system — Mage Noir has multiple expansions available, with more planned.
Quick Details
- Players: 2 players
- Age: 14+
- Play time: 15–30 minutes
- Game type/category: Strategic card game
- Mechanics: Deckbuilding, hand management, Mana management, combo building, direct player combat
- Theme: Elemental magic, spell casting, mage duel
- Designers: Constantin Dedeyan & Vincent Vimont
- Standalone or expansion: Standalone core game
Good to Know
- Mage Noir is a head-to-head strategy card game for 2 players.
- Each player starts with 20 Health Points.
- You win by reducing your opponent to 0 HP.
- A player can also lose if they must draw a card but have no deck left.
- Every non-Mana card is treated as a spell.
- Players prepare spells using Mana, then activate them or use them as components for stronger effects.
- The game includes teaching sheets to help with the first game.
- Expansions are available for players who want more cards, elements and deckbuilding options.
What’s in the Box
- 2 twenty-sided dice to track player Health Points
- 80 tokens
- 1 rulebook
- 2 first-game teaching sheets
- 144 Mana cards
- 200 playing cards / spell cards
Care & Maintenance
Keep cards dry and store them neatly after play to protect the deck edges.
Use sleeves if the game will be played often, especially because this is a strategy card game with regular shuffling.