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Pleasant Company Games

Konja Dice & Card Game

Konja Dice & Card Game

Regular price R 549.99
Regular price Sale price R 549.99
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About this product

A tactical 2-player dice duel where rival wizards race to summon rain clouds.

A curated Afrishon World pick for two-player strategy, clever dice play and focused screen-free competition.

Roll dice, cast spells, use relics and gather cloud points as two shaman wizards compete to bring rain to the dry land.

Product Description

Konja is a 2-player tactical dice and card game where rival wizards compete to summon rain clouds. Each turn, you call on an Ancestor, roll dice, use Spell and Relic cards, collect resources and exchange dice combinations for Cloud tokens. The game blends luck, timing and clever resource use in a fast tactical duel.

Why you’ll love it

  • Built for 2 players — a focused head-to-head game for couples, friends or tactical game fans.
  • Dice combos with real choices — use dice for resources, cloud points or stronger future turns.
  • Spells and relics add variety — one-use Spells and reusable Relics create clever tactical moments.
  • Push-your-luck tension — roll, improve, spend and decide when to chase bigger cloud points.
  • Interactive turns — opponents can use red Attack dice to disrupt your numbered dice pool.
  • Rain-summoning theme — compete as wizards trying to awaken Xango and bring rain to a dry land.

Quick Details

  • Players: 2 players
  • Age: 10+
  • Play time: 45 minutes
  • Game type/category: Tactical dice and card game
  • Mechanics: Dice rolling, dice combinations, resource management, card effects, push your luck, player interaction
  • Publisher: Pleasant Company Games
  • Designer: Simon McGregor
  • Written and illustrated by: Robert van Zyl
  • Standalone or expansion: Standalone game

Good to Know

  • This is a standalone game. No base game is required to play.
  • Players compete as wizards trying to summon rain clouds.
  • Each turn begins by invoking an Ancestor for a special Favour and shared Blessing.
  • Green dice are used to create combinations like pairs, runs and matching sets.
  • White Action dice help activate Relic cards or can become resource tokens.
  • Red Attack dice allow the opponent to interfere with the active player’s dice.
  • Purple dice can be added through Spells and Relics.
  • The final round begins when a player has 21 or more points on their Cloud tokens.
  • After both players have had the same number of turns, the player with the highest Cloud score wins.

What’s in the Box

  • 24 Relic Cards
  • 20 Spell Cards
  • 24 Gold tokens
  • 24 Magick tokens
  • 24 Power tokens
  • 1 Untap token
  • 5 Ancestor Cards
  • 27 Cloud tokens
  • 5 Green dice
  • 2 Purple dice
  • 2 Red dice
  • 2 White dice
  • 5 Idol markers
  • 1 Rulebook
  • 2 Pyramid of Summoning Cards

Care & Maintenance

Keep cards, dice and tokens dry, and store all components safely in the box after play.
Keep small pieces away from very young children.