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Jolly Dutch Productions

Herrlof Trick-Taking Card Game

Herrlof Trick-Taking Card Game

Regular price R 249.90
Regular price Sale price R 249.90
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Product overview

Predict the battle. Win the tricks. Earn the Viking crown.

A tactical trick-taking card game where reading your opponent can be just as important as the cards in your hand.

Predict how many tricks you can win, make clever use of special card powers and race to become the next Herrlof.

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Fast, reliable delivery across South Africa. Orders placed before 14:00, Monday to Friday, are processed the same business day. Standard delivery takes 2–3 working days from dispatch.

Delivery is R90 for orders under R750. Orders of R750 or more qualify for free shipping. View our Shipping & Delivery Policy for full details.




Returns & Support

We want you to feel happy and confident with your order. Returns may be requested within 7 days of receiving your parcel, provided the item meets our return conditions. If your order arrives damaged, defective, or incorrect, please contact us within 48 hours and we’ll gladly help arrange a replacement, exchange, or refund at no extra cost.

Once approved, refunds are usually processed within 5–7 working days to the original payment method. View our Returns & Refund Policy for full details, or Contact Us. We’re always happy to help.


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About this product

Predict the battle. Win the tricks. Earn the Viking crown.

A tactical trick-taking card game where reading your opponent can be just as important as the cards in your hand.

Predict how many tricks you can win, make clever use of special card powers and race to become the next Herrlof.

Product Description

In Herrlof, players compete for the title of Herrlof in a Viking-themed battle of prediction, timing and trick-taking.

Each round begins with a 15-card hand and a trump colour. Before the battle begins, predict how many tricks you think you can win, then keep that prediction hidden while you put your plan to the test. 

Every trick you win earns a point, but predicting your result exactly earns a valuable bonus. Special cards add another tactical layer, letting you disrupt tricks, change cards in your hand, steal from your opponent or influence who leads next. 

The first player to reach 50 points puts themselves in contention for the title. Plan carefully, judge your opponent and decide when the right card can turn an ordinary trick into something much more valuable.

View the Herrlof Rulebook (PDF)

Why You’ll Love It

  • Prediction meets trick-taking: Decide how many tricks you think you can win before each round begins.
  • Special card abilities: Certain cards can disrupt tricks, alter your hand, steal cards or change who leads next.
  • Meaningful scoring: Earn points for tricks and bonus points for accurate predictions.
  • Made for head-to-head play: Designed primarily as a tactical two-player card game.
  • Optional three-player play: The rulebook also includes a dedicated three-player alternative.
  • Viking theme: Battle for victory and the right to claim the title of Herrlof.

Quick Details

  • Publisher: Jolly Dutch Productions
  • Designers: Alexander Kneepkens & Inge van Dasselaar
  • Illustrator: Tristam Rossin
  • Game type: Trick-taking card game
  • Players: 2
  • Age: 10+
  • Playing time: Approximately 30 minutes
  • Goal: Reach 50 points and finish with the highest score
  • Rules: English and Dutch rules supplied

Good to Know

  • Hidden predictions: Your predicted number of tricks stays concealed until the end of the round.
  • Exact prediction bonus: Matching your prediction earns 10 bonus points.
  • Additional scoring bonus: Winning three or four tricks earns a 5-point bonus in the standard two-player game.
  • Three-player alternative: The rulebook includes a three-player variant using 11 cards per player and recommends a 40-point target.
  • Score tracking: Players use score sheets to record predictions and points.