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Glen More II: Chronicles Strategy Board Game

Glen More II: Chronicles Strategy Board Game

Regular price R 1,402.49
Regular price R 1,649.99 Sale price R 1,402.49
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Product overview

Build your clan. Shape your Highlands. Leave your mark on history.

Strategic tile-placement game • 2–4 players • Ages 12+ • 90–120 minutes • 8 Chronicles included

Lead a Scottish clan through centuries of growth, expanding your territory, managing resources and choosing exactly when to push ahead on the Rondel.

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About this product

Build your clan. Shape your Highlands. Leave your mark on history.

Strategic tile-placement game • 2–4 players • Ages 12+ • 90–120 minutes • 8 Chronicles included

Lead a Scottish clan through centuries of growth, expanding your territory, managing resources and choosing exactly when to push ahead on the Rondel.

Product Description

From the early medieval ages to the 19th century, the future of your Scottish clan rests on the decisions you make.

In Glen More II: Chronicles, you expand your territory across the Highlands, develop your economy, produce whisky, trade resources, connect with other clans and gain control of famous lochs, castles and landmarks as you compete to make the greatest impact on Scottish history.

At the heart of the game is its distinctive Rondel system. There is no fixed turn order. The player furthest behind on the Rondel takes the next turn and may move forward as far as they choose to claim a Tile. Move only a little and you may act again sooner; leap far ahead for something valuable and the other clans could receive several turns before you return to action.

Territory Tiles are added to your growing landscape and can activate themselves along with neighbouring Tiles, allowing carefully planned placement to create chains of production, movement and scoring opportunities. Players can produce resources, move Scotsmen, make whisky and use the Market to buy or sell goods as their clans develop.

But Glen More II: Chronicles goes far beyond its base game. The box contains eight Chronicles, each introducing a different theme, mechanism or strategic twist. Start with the core rules, then add Chronicles individually or combine several to create your preferred version of the game.

From Highland boat racing and ageing single-cask whisky to Scottish history, haggis, political voting and the troublesome Penny Mobs, the Chronicles give you new ways to explore the Highlands every time the box reaches the table.

Will your clan leave the greatest mark on Scottish history?

Rulebook: View the Glen More II: Chronicles Rulebook (PDF)

Why You’ll Love It

  • Distinctive Rondel turn system: Turn order constantly changes depending on how far players choose to advance.
  • Build your own Highland territory: Add Tiles strategically and activate the newly placed Tile together with its neighbours.
  • Create powerful activation chains: Clever placement can generate resources, movement, whisky and Victory Points from several Tiles in one turn.
  • A living market: Buy resources when you need them or sell surplus goods as prices and availability change throughout the game.
  • Develop your clan: Famous Persons let you place Clan Markers and gain useful abilities from the Clan Board.
  • Multiple paths to victory: Balance territory growth with landmarks, whisky, clan development, resources and scoring opportunities.
  • Eight Chronicles included: Add entirely new elements to the base game when you want more variety.
  • Mix and match the Chronicles: Once comfortable with the core game, different Chronicles can be freely combined.
  • Strong replayability: Different Tile availability, Rondel decisions and Chronicle combinations create changing strategic puzzles from game to game.
  • Rich Scottish theme: Castles, lochs, whisky, historic personalities and events are woven throughout the game.

The 8 Included Chronicles

1. The Dragon Boat Races

Send your clan's boat along the rivers and race through the other territories before returning home.

2. Highlander – There Can Be Only One

Introduces a mountain to the Rondel where only one Scotsman can claim the summit at a time.

3. Ol' Jamey's Single Cask Reserve

Expand whisky production by ageing Single Cask Whisky in cellars and selling it for additional points.

4. Hammer of the Scots

Adds the Englishman as another Playing Piece on the Rondel and introduces new ways to compete for control of that opportunity.

5. Address to a Haggis

Produce Haggis, take calculated risks and compete through special Haggis scoring rounds.

6. The Dubious Tome of Scottish History

Connects historical events with landmarks through new Landmark-Event Cards and additional scoring possibilities.

7. Between a Rock and a Hard Place

Introduces Great Glen Scoring Cards and secret voting that determines which additional objectives will score at the end of the game.

8. The Penny Mobs

Adds troublesome characters, Pennies, special abilities and another layer of player interaction and end-game scoring.

Quick Details

  • Players: 2–4
  • Recommended Age: 12+
  • Playing Time: 90–120 minutes
  • Game Type: Competitive strategy board game
  • Core Mechanics: Rondel movement, tile placement, territory building, resource management and market trading
  • Setting: Scottish Highlands
  • Chronicles Included: 8
  • Designer: Matthias Cramer
  • Chronicle Guest Designers: Klaus-Jürgen Wrede and Arve D. Fühler
  • Publisher: Funtails
  • Standalone Game: Yes

Good to Know

  • Glen More II: Chronicles is a complete standalone game.
  • The base game can be played without adding any Chronicle.
  • New players are encouraged to learn the core game first before introducing the additional Chronicles.
  • Chronicles can later be used individually or combined with one another.
  • There is no fixed player order; whoever is furthest behind on the Rondel acts next.
  • Moving farther ahead can secure an important Tile but may allow other players to take several turns before you act again.
  • Territory size matters: during final scoring, players can lose Victory Points for having more Tiles than the player with the smallest territory.
  • The game includes an introductory setup option for players learning the system.
  • The included Chronicles range from easier additions to significantly more involved modules, letting players gradually increase complexity.

What’s in the Box

  • 1 Rulebook
  • 2 Game Boards
  • 40 Player Pieces
  • 250 Cardboard Markers
  • 90 Wooden Resources
  • 1 Die
  • 8 Chronicle Boxes
  • 25 Whisky Casks
  • 4 Home Territory Tiles
  • 2 NPC River Tiles
  • 4 Boats
  • 1 Market Overlay
  • 1 Mountain
  • 102 Tiles
  • 3 Sticker Sheets
  • 83 Cards