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Matagot

Gangs of Kyoto Card Game

Gangs of Kyoto Card Game

Regular price R 499.99
Regular price Sale price R 499.99
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About this product

A quick cat-filled card game through the streets of Kyoto.

Fast to learn, quick to play, and full of charming cat chaos for light family fun.

Explore Kyoto as curious cats, collect bells, and try not to stay out too late.

Product Description

In Gangs of Kyoto, players become curious cats exploring the city beyond the garden wall.

Each turn, the active player draws cards and hands one card to each player around the table. These cards may bring bells, helpful effects, or time values that push a cat closer to staying out too late.

The goal is simple: be the first player to bank 13 bells. But be careful — when a player’s card values reach 13 or more, that player loses their row for the round, while the other players get to bank their bell cards.

Quick, cute, and sneaky, Gangs of Kyoto is a light card game where timing, luck, and clever card choices all matter.

Why you’ll love it

  • Quick card game with a charming Kyoto cat theme
  • Easy goal: be the first player to bank 13 bells
  • Simple turns where cards are drawn, revealed, and handed out to players
  • Fun push-your-luck tension as players try not to reach 13 too soon
  • Special action cards add helpful effects and playful twists
  • Short 15-minute play time makes it easy to bring to the table
  • Great for players who enjoy light, fast, family-friendly card games

Quick Details

  • Players: 2–5
  • Recommended Age: 8+
  • Play Time: 15 minutes
  • Game Type: Card game
  • Play Style: Competitive
  • Main Goal: Be the first player to bank 13 bells
  • Includes: 110 cards
  • Card Breakdown: 1 Start Player card, 81 Exploration cards, and 28 Special Action cards
  • Publisher: Matagot
  • Designer: Rüdiger Dorn
  • Illustrator: Jérémie Fleury

Good to Know

  • Players take on the role of cats exploring the streets of Kyoto.
  • Most cards have a value from 0 to 5.
  • Some cards show bells, which can be banked as points.
  • Some cards have symbols that trigger special effects.
  • If a player’s row reaches 13 or more, that player stays out too late and loses their row for that round.
  • When a player stays out too late, the other players bank their bell cards.
  • The first player to reach 13 bells wins.
  • The rulebook also includes an end game variant and a public bells variant.