About this product
Build a thriving city where snow, fire and the mountains shape every season.
A standalone 1–4 player Everdell strategy game with worker placement, city building, quests and dedicated solo play.
Gather resources, manage Fire and Snow, complete Ranger’s Guild quests and call on powerful Big Critters as you build across the frozen land of Silverfrost.
Product Description
Beyond the snow-covered Spirecrest mountains lies Silverfrost, a rugged land where critter communities have learned to survive the cold through careful planning, warm fires and a little help from the legendary creatures of the peaks.
In Everdell: Silverfrost Collector’s Edition, you send Workers to locations across the board and mountain to gather resources and develop your own city. Cards form the heart of your growing tableau, while the changing seasons bring new challenges as Snow begins to cover locations and cards.
Fire becomes an important resource for keeping your city active. Snow-covered cards and locations cannot normally be used until the Snow is cleared, so maintaining your city becomes part of the strategy. One of your Workers also becomes a Ranger, with special placement abilities that can help you reach occupied locations or gain additional Fire.
The Ranger’s Guild introduces Quests to pursue, while mountain Beacons allow you to call on powerful Big Critters for assistance. As summer gives way to autumn, winter and spring, you will need to balance city growth with the growing pressure of the frozen landscape.
Once every player has completed spring and finished taking actions, the city with the most points wins.
Why You’ll Love It
- Explore a complete standalone Everdell game set beyond the Spirecrest mountains.
- Build a city through familiar worker-placement and card-play foundations with new Silverfrost challenges.
- Manage Snow and Fire as changing conditions affect cards and board locations.
- Use your special Ranger Worker to gain Fire or access certain occupied locations.
- Complete Lowland and Highland Quests for the Ranger’s Guild.
- Light Beacons to call on a changing selection of powerful Big Critters.
- Develop new card combinations from a deck filled with Silverfrost abilities.
- Play with 1–4 players, including a dedicated solo mode against Bandit King Paws Hammerthorn.
- Enjoy the tactile Collector’s Edition components, including metal point tokens, cloth Moss and other upgraded resources.
Quick Details
- Manufacturer: Starling Games
- Designers: James & Clarissa A. Wilson
- Illustration: Lukas Siegmon
- Additional illustration: Enggar Adirasa
- Edition: Collector’s Edition
- Product type: Standalone strategy board and card game
- Game system: Everdell
- Players: 1–4
- Recommended age: 10 years and older
- Playing time: 40–80 minutes
- Language: English
- Game modes: Multiplayer and solo
- Turn actions: Place a Worker, Play a Card or Prepare for Season
- City limit: 15 cards unless a card states otherwise
- Hand limit: 8 cards
- Key features: Snow, Fire, Ranger Workers, Quests, Beacons, Big Critters and Chimneys
Contents
- 1 Rulebook
- 1 Game Board
- 1 3D Mountain Board
- 1 alternate 2D Mountain Board
- 123 Main Deck Cards
- 27 Big Critter Cards
- 28 Lowland Quest Cards
- 14 Highland Quest Cards
- 24 Snowstorm Cards
- 8 Map Cards
- 20 Scheme Cards
- 1 Tactics Card
- 3 Reference Cards
- 1 Winter’s Fury Tile
- 1 Snow Clearing Reward Tile
- 24 Worker Critter Meeples: 6 Red Pandas, 6 Penguins, 6 Falcons and 6 Hares
- 4 Ranger Snowshoes
- 8 Chimneys
- Snow Tokens
- Fire Tokens
- 4 Beacons
- Birch, Moss, Copper and Acorn Resource Tokens
- Point Tokens
- 10 Paws Tokens
Good to Know
- Standalone game: Silverfrost is a complete game and does not require the original Everdell to play.
- Rulebook: View the Everdell: Silverfrost Rulebook (PDF)
- A new Everdell challenge: It uses Everdell’s broader mechanical foundation while introducing Snow, Fire, Rangers, Quests, Big Critters and several other Silverfrost-specific systems. The official rules describe it as a step forward in complexity and strategy compared with standard Everdell.
- Snow changes the board: Snow can cover both locations and cards. Covered elements generally need to be cleared before they can be used again.
- Fire keeps things moving: Fire is used to clear Snow and access certain abilities and locations.
- Dedicated Ranger: Each player designates one Worker as a Ranger using Ranger Snowshoes.
- Two types of Quests: Highland Quests are displayed for players to pursue, while Lowland Quests give players personal objectives.
- Solo play included: The solo game pits you against Bandit King Paws Hammerthorn, with multiple difficulty levels.
- Explore more of the Everdell world: Customers can also discover Everdell Standard Edition and the standalone Everdell: Emerland editions