
About this product
Journey beyond Everdell Valley and build a thriving city among the secrets of a tropical jungle.
A standalone 1–4 player strategy game with worker placement, Helpers, card upgrading, exploration and solo play.
Gather resources, develop your jungle city, upgrade cards and guide your Archaeologist towards the Lost City.
Product Description
Beyond the western edge of Everdell Valley lies Emerland, a tropical realm filled with dense jungle, rich natural resources, artistic traditions and traces of a long-lost civilisation waiting to be discovered.
In Everdell: Emerland Collector's Edition, you build your own jungle city by sending Critter Workers to gather resources and using those resources to play cards into your growing tableau. Workers are joined by clever Helpers, which can make certain placements more powerful or help you reach locations that are already occupied.
Your city develops in more ways than simply adding new cards. Cards begin on their Basic side and can be upgraded to unlock improved abilities and additional points. New Artisan cards give you another way to use the cards in your hand, while Realm cards can expand the size of your city and provide additional end-game scoring opportunities.
Exploration also plays an important role. One of your Workers becomes an Archaeologist who travels along the Lost City path, excavating Artifacts and working deeper into the ruins as the seasons progress. With Workers, Helpers, card upgrades, Realms and archaeological discoveries all competing for your attention, each turn gives you several possible directions for developing your strategy.
The game begins in summer and continues through autumn, winter and spring. Once every player has completed the final season and finished taking actions, the city with the most points wins.
Why You’ll Love It
- Enjoy a complete standalone adventure in the Everdell world, with no original Everdell base game required.
- Use Helpers to support Workers, double eligible location actions or help gain access to occupied spaces.
- Build a jungle city from Critter and Construction cards while managing your available resources.
- Upgrade double-sided cards from their Basic side to stronger versions with improved abilities and additional points.
- Explore the Lost City path with your Archaeologist and uncover Artifacts along the way.
- Discover Realm cards that increase your city capacity and create additional scoring opportunities.
- Experiment with the new Artisan card type, which provides another action for developing your city.
- Play competitively with up to four players or take on Professor Koto in the dedicated solo mode.
Quick Details
- Publisher: Starling Games
- Designers: James & Clarissa A. Wilson
- Illustration: Mr. Cuddington (David Forest and Lina Cossette)
- Edition: Collector's Edition
- Edition release: First Edition
- Product type: Standalone strategy board game
- Series: Edge of the Map series
- Players: 1–4
- Recommended age: 10 years and older
- Playing time: Approximately 30 minutes per player
- Game modes: Multiplayer and solo
- Gameplay: Worker placement, resource management, city building, card upgrading and exploration
- Starting season: Summer
- Final season: Spring
- Turn options: Place a Worker, Place a Helper, Play a Card, Use an Artisan Card, Excavate with your Archaeologist or Prepare for Season
- Base city limit: 12 cards, with each collected Realm adding one additional city space
- Hand limit: 6 cards
- Key features: Workers, Helpers, double-sided upgradeable cards, Artisans, Realms, Artifacts and the Lost City path
- Contents include: Rulebook, game board, Worker and Helper Critter meeples, Artifact draw bag, River Market dice, resource tokens, point tokens, Jungle cards, Realm cards, Artifact tokens and player reference cards
Good to Know
- Standalone game: Everdell: Emerland Collector's Edition is a complete game in its own right. You do not need Everdell or another Everdell game to play.
- A different Everdell experience: Emerland uses the broader mechanical foundations of Everdell while introducing its own Workers and Helpers, card upgrades, Artisans, Realms, Artifacts and archaeological exploration.
- Helpers have more than one role: On eligible spaces, a Helper can accompany a Worker as a guide to activate the location twice. Helpers can also help Workers enter certain occupied locations, and some spaces are specifically intended for Helpers.
- Cards can grow with your city: Cards normally enter play on their Basic side and can later be upgraded, improving their abilities and increasing their base point value.
- Explore as you build: Your Archaeologist follows a separate path towards the Lost City and can uncover Artifacts that provide immediate benefits or end-game points.
- Solo challenge included: Solo play puts you against Professor Koto D. Figsmash III, with Trick cards available to adjust the challenge.
- Part of the wider Everdell world: Emerland is the third entry in the Edge of the Map series, but remains fully playable on its own.
- Explore the original valley too: For another standalone experience in the Everdell world, discover Everdell Standard Edition. Neither game is required to play the other.
- Looking for the same core Emerland gameplay with a more streamlined component set? Explore Everdell: Emerland Essentials Edition.