About this product
Power on Arrakis is never won in one move.
An award-winning strategy game blending deck-building and worker placement for 1–4 players.
Build your deck, deploy your Agents, influence powerful factions and fight for control of the spice.
Product Description
Arrakis is the centre of power, wealth and conflict. The Great Houses are gathering their forces, alliances are shifting, and control of the spice could decide who rules the Imperium.
In Dune: Imperium, you lead one of the Great Houses of the Landsraad in a strategy game that tightly combines deck-building and worker placement. Each card you acquire can shape both the strength of your deck and where your Agents can act on the board, so every decision affects the options available to you later.
Build influence with the Emperor, Spacing Guild, Bene Gesserit and Fremen, gather valuable resources, strengthen your deck and commit troops to conflicts across Arrakis. Alliances can earn valuable Victory Points, while Intrigue cards introduce hidden opportunities and unexpected twists.
There is no single path to victory. Political influence, military strength, careful deck-building and control of key resources all compete for your attention. The game ends when a player reaches 10 or more Victory Points at the end of a round, or when the Conflict Deck is exhausted, with the highest score claiming victory.
View the Dune: Imperium Rulebook (PDF)
Expand Your Imperium
Continue your struggle for control of Arrakis with the Dune: Imperium – Immortality Expansion.
Explore the Dune: Imperium – Immortality Expansion
Explore the Dune: Imperium - Bloodlines Expansion
Why You’ll Love It
- Two strategy systems working together: Deck-building and worker placement are tightly connected, so the cards you choose influence the actions available to you.
- Multiple paths to victory: Balance political influence, resources, combat and deck development as you compete for Victory Points.
- Build powerful alliances: Gain influence with the Emperor, Spacing Guild, Bene Gesserit and Fremen.
- Your deck evolves as you play: Acquire stronger cards and remove weaker ones to shape your strategy over the course of the game.
- Meaningful worker placement: Sending an Agent to one location means giving up opportunities elsewhere, making timing and positioning important.
- Fight for control of Arrakis: Deploy troops to Conflicts and compete for powerful rewards and control of key locations.
- Different leaders, different possibilities: Eight Leaders provide different abilities and strategic options.
- Solo play included: House Hagal provides automated Rivals for a dedicated solo experience.
Quick Details
- Brand / Publisher: Dire Wolf Digital
- Game: Dune: Imperium
- Designer: Paul Dennen
- Product type: Strategy board game
- Players: 1–4
- Recommended age: 14+
- Play time: 60–120 minutes
- Core mechanics: Deck-building and worker placement
- Solo play: Yes
- Includes: Game Board, 13 Wooden Agents, 70+ Wooden Player Pieces, 60+ Wooden Resource Tokens, 200+ Cards, 8 Leaders, 25 Punch Tokens, Rules
Good to Know
- Solo and two-player support: House Hagal controls automated Rivals used in solo and 2-player games.
- Two-player games add a Rival: House Hagal occupies spaces and competes in Conflicts without scoring Victory Points itself.
- Leaders vary in complexity: The rulebook rates Leaders from one to three strategy icons and recommends simpler Leaders for a first game.
- Deck improvement matters: Cards can be acquired during play, while weaker cards can also be removed from your deck permanently.