
About this product
Step into the night with new Kingdom cards, Heirlooms, Boons, Hexes and an entirely new Night phase.
The 11th Dominion expansion, adding 500 cards, 33 new Kingdom cards and new Night, Fate, Doom and Heirloom mechanics.
Expand Dominion after dark with Night cards, supernatural effects, replacement starting cards and unpredictable Boons and Hexes.
Product Description
When darkness falls over the kingdom, Dominion changes.
Dominion: Nocturne is the 11th expansion to Dominion, introducing 500 cards and 33 new Kingdom cards alongside a collection of new mechanics that give your deck-building games a distinctly supernatural twist.
The biggest addition is the new Night phase, which takes place after the Buy phase. Night cards can be played during this new part of your turn, opening up fresh possibilities after your usual Actions and purchases are complete.
Nocturne also introduces Heirlooms, special cards that can replace starting Coppers when certain Kingdom cards are in play. Fate cards can provide helpful Boons, while Doom cards unleash Hexes that can disrupt players in unexpected ways.
The expansion is filled with unusual characters and effects, from Vampires, Werewolves and Necromancers to Ghosts, Imps and mysterious Wishes. Extra cards, States and Spirits add even more variety, allowing different Kingdom combinations to create dramatically different experiences from one game to the next.
Dominion: Nocturne cannot be played on its own, but it can be combined with Dominion and other Dominion expansions to create an enormous range of deck-building combinations.
Why You’ll Love It
- The 11th expansion to Dominion.
- Adds 500 cards to the Dominion system.
- Includes 33 new Kingdom cards.
- Introduces the entirely new Night phase after the Buy phase.
- Night cards give you additional ways to act before Clean-up.
- Heirlooms can replace starting Coppers and change the way your deck begins.
- Fate cards introduce beneficial Boons.
- Doom cards introduce disruptive Hexes.
- Includes supernatural themes such as Vampires, Werewolves, Ghosts, Imps and Zombies.
- Adds States, Spirits and other special cards outside the normal Supply.
- Can be combined with other Dominion expansions for even more Kingdom combinations.
- Includes recommended card sets for combining Nocturne with numerous other Dominion expansions.
Quick Details
- Publisher: Rio Grande Games
- Designer: Donald X. Vaccarino
- Game: Dominion
- Expansion number: 11th Dominion expansion
- Product type: Card game expansion
- Game type: Deck building
- Players: 2–6 players
- Playing time: Under 30 minutes
- Total cards: 500
- New Kingdom cards: 33
- New mechanics: Night cards, Heirlooms, Fate cards, Doom cards, Boons and Hexes
- Standalone: No
Good to Know
- Base game required: Dominion is required to use this expansion.
- Not standalone: Nocturne requires the Basic cards and rulebook supplied with Dominion.
- New Night phase: When Night cards are used, the turn sequence becomes Action, Buy, Night, Clean-up.
- Heirlooms: Certain Kingdom cards replace one of each player's starting Coppers with a named Heirloom.
- Fate and Boons: Fate cards can grant effects from the shuffled Boon deck.
- Doom and Hexes: Doom cards can cause players to receive effects from the Hex deck.
- States: Some effects give players States that remain in front of them while their rules apply.
- Duration cards: Some Nocturne cards continue affecting future turns.
- Mix and match: Nocturne can be combined with other Dominion expansions.
- Rulebook: View the Dominion: Nocturne Rules (PDF)
Contents
- 500 cards
- 332 Kingdom cards: 33 different Kingdom cards
- 33 Randomizer Cards
- 42 Heirloom Cards
- 12 Boons
- 12 Hexes
- 3 Zombies: Zombie Apprentice, Zombie Mason, Zombie Spy
- 66 other cards: 13 Imps, 12 Will-o'-Wisps, 12 Wishes, 10 Bats, 6 Ghosts, 6 Deluded / Envious, 6 Miserable / Twice Miserable, 1 Lost in the Woods
- 1 Plastic Organizer Tray
- 1 Organizing Inlay
- 1 Rule Booklet