
About this product
A magical bluffing card game where clever townsfolk try to outwit one determined Witch Hunter.
A curated Afrishon World pick for family game nights, playful strategy and screen-free fun.
Work together in silence, hide the witches, cast spells and trick the Witch Hunter before they capture enough cards to win.
Product Description
Curses & Covens is a lively all-versus-one card game of bluffing, hand management and push-your-luck choices. One player becomes the Witch Hunter, while the other players secretly work together as towns trying to protect the witches. Plan carefully during the Census, then stay sharp as cards move, hands change and the Hunt begins.
Why you’ll love it
- All-versus-one excitement — one Witch Hunter faces the rest of the table in a fun battle of memory, bluffing and risk.
- Great for social play — towns can plan openly during the Census, but must rely on quiet teamwork later.
- Push-your-luck tension — the Witch Hunter must choose cards carefully, because catching witches helps them win, but rituals can turn the game around.
- Smart but easy to enjoy — simple phases keep the game moving while still giving players room to trick, plan and surprise each other.
- Magical table presence — colourful witch artwork and a playful theme make it feel charming, bright and family-friendly.
Quick Details
- Players: 3–6 players
- Age: 8+
- Play time: Not shown/provided
- Game type/category: Bluffing card game / all-versus-one card game
- Mechanics: Hand management, push your luck, silent cooperation, bluffing
- Publisher: Good Games Publishing / One Thousand Rats
- Designers: Samara Jethwa & David Walsh
- Standalone or expansion: Standalone game
Good to Know
- This is a standalone game. No base game is required to play.
- One player plays as the Witch Hunter, while the other players work together as the towns.
- The game plays through four repeating phases: Census, Arrival, Travel and Hunt.
- Town players can talk freely during the Census phase, but communication becomes limited during later phases.
- The Witch Hunter wins by capturing 5 witches.
- The town players win by forming a coven of 3 matching witches in one hand, or by making the Witch Hunter reveal a second ritual card.
What’s in the Box
- 3 crystal witch cards
- 3 nature witch cards
- 3 love witch cards
- 1 wild witch card
- 1 fake witch card
- 13 townsfolk cards
- 3 ritual cards
- 6 reference cards
- 3 double-sided spell tiles
- 1 witch’s hat
Care & Maintenance
Keep cards and tiles dry, and store all pieces back in the box after play.
Keep small parts away from very young children.