Skip to product information
1 of 2

Good Games Publishing

Curses & Covens Card Game

Curses & Covens Card Game

Regular price R 499.99
Regular price Sale price R 499.99
Shipping calculated at checkout.

Prices include all applicable taxes. Shipping calculated at checkout.

Quantity
Visa Mastercard Instant EFT SnapScan Zapper

Secure checkout • Fast dispatch • Easy returns

Product overview

A magical bluffing card game where clever townsfolk try to outwit one determined Witch Hunter.

A curated Afrishon World pick for family game nights, playful strategy and screen-free fun.

Work together in silence, hide the witches, cast spells and trick the Witch Hunter before they capture enough cards to win.

View full product details →

Payment & Security

Shop with confidence. Payments are securely processed through Payfast, using PCI DSS Level 1 security standards. Your payment information is encrypted and protected throughout checkout.

Choose from trusted payment options including Visa, Mastercard, Apple Pay, Google Pay, Samsung Pay, Instant EFT, SnapScan and Zapper. Customers with Apple Pay or Google Pay already set up can select a saved card and approve the payment securely on their device.

Shipping & Delivery

Fast, reliable delivery across South Africa. Orders placed before 14:00, Monday to Friday, are processed the same business day. Standard delivery takes 2–3 working days from dispatch.

Delivery is R90 for orders under R750. Orders of R750 or more qualify for free shipping. View our Shipping & Delivery Policy for full details.




Returns & Support

We want you to feel happy and confident with your order. Returns may be requested within 7 days of receiving your parcel, provided the item meets our return conditions. If your order arrives damaged, defective, or incorrect, please contact us within 48 hours and we’ll gladly help arrange a replacement, exchange, or refund at no extra cost.

Once approved, refunds are usually processed within 5–7 working days to the original payment method. View our Returns & Refund Policy for full details, or Contact Us. We’re always happy to help.


View full details

About this product

A magical bluffing card game where clever townsfolk try to outwit one determined Witch Hunter.

A curated Afrishon World pick for family game nights, playful strategy and screen-free fun.

Work together in silence, hide the witches, cast spells and trick the Witch Hunter before they capture enough cards to win.

Product Description

Curses & Covens is a lively all-versus-one card game of bluffing, hand management and push-your-luck choices. One player becomes the Witch Hunter, while the other players secretly work together as towns trying to protect the witches. Plan carefully during the Census, then stay sharp as cards move, hands change and the Hunt begins.

Why you’ll love it

  • All-versus-one excitement — one Witch Hunter faces the rest of the table in a fun battle of memory, bluffing and risk.
  • Great for social play — towns can plan openly during the Census, but must rely on quiet teamwork later.
  • Push-your-luck tension — the Witch Hunter must choose cards carefully, because catching witches helps them win, but rituals can turn the game around.
  • Smart but easy to enjoy — simple phases keep the game moving while still giving players room to trick, plan and surprise each other.
  • Magical table presence — colourful witch artwork and a playful theme make it feel charming, bright and family-friendly.

Quick Details

  • Players: 3–6 players
  • Age: 8+
  • Play time: Not shown/provided
  • Game type/category: Bluffing card game / all-versus-one card game
  • Mechanics: Hand management, push your luck, silent cooperation, bluffing
  • Publisher: Good Games Publishing / One Thousand Rats
  • Designers: Samara Jethwa & David Walsh
  • Standalone or expansion: Standalone game

Good to Know

  • This is a standalone game. No base game is required to play.
  • One player plays as the Witch Hunter, while the other players work together as the towns.
  • The game plays through four repeating phases: Census, Arrival, Travel and Hunt.
  • Town players can talk freely during the Census phase, but communication becomes limited during later phases.
  • The Witch Hunter wins by capturing 5 witches.
  • The town players win by forming a coven of 3 matching witches in one hand, or by making the Witch Hunter reveal a second ritual card.

What’s in the Box

  • 3 crystal witch cards
  • 3 nature witch cards
  • 3 love witch cards
  • 1 wild witch card
  • 1 fake witch card
  • 13 townsfolk cards
  • 3 ritual cards
  • 6 reference cards
  • 3 double-sided spell tiles
  • 1 witch’s hat

Care & Maintenance

Keep cards and tiles dry, and store all pieces back in the box after play.
Keep small parts away from very young children.