
About this product
A fast team clue game where one smart word can change the whole round.
Easy to learn, quick to set up, and brilliant for families, friends, and lively game nights.
Give a one-word clue, connect the right codenames, and avoid the assassin.
Product Description
Codenames 2.0 is a clever team game built around word clues, sharp thinking, and a little daring. Two spymasters know which secret agents belong to their team, but everyone else only sees a grid of mystery words. Your job is to connect the right words using a single clue and number, helping your team uncover all of their agents before the other side does.
This refreshed edition keeps the classic gameplay people love, while polishing the experience with updated artwork, a revised word list, a tidier insert, and a simpler rulebook. That means it is easier to teach, easier to organise, and just as exciting once the guessing begins.
Whether you play with family or a bigger group of friends, every round feels different. Some clues land perfectly. Some guesses go wildly sideways. And everyone goes very quiet when the assassin is still on the table.
Why you’ll love it
- Fast, clever gameplay that rewards teamwork and creative thinking
- Very easy to learn, even for new players
- Quick rounds make it great for repeat plays
- Revised word list keeps the game feeling fresh
- Updated insert helps keep the box neat and organised
- Works well for family game nights, parties, and mixed-age groups
Quick Details
- Players: 4–8+
- Recommended Age: 10+
- Play Time: 15 minutes
- Style: Party game
In the Box
- 200 cards with 400 codenames
- 16 agent tiles in two colours
- 1 double agent tile
- 7 innocent bystander tiles
- 1 assassin tile
- 40 key cards
- 1 rulebook
- 1 card stand made of RE-Wood®
Good to Know
- This is a standalone game
- Great for groups who enjoy clue-giving, deduction, and team play
- Best placed under Card Games and also fits nicely in Family Play
- This is the updated 2.0 edition, with improved presentation and usability
Care & Maintenance
- Keep cards dry and store them flat in the insert after play
- Avoid bending the key cards and stand to keep setup neat and easy