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IELLO

Allegra Card Game

Allegra Card Game

Regular price R 249.99
Regular price Sale price R 249.99
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Product overview

A clever low-score card game where helping your neighbor might be the smartest move for yourself.

A lively family card game with simple turns, interactive decisions, and a fun mix of bluffing, timing, and shared strategy.

Keep your score low, watch your neighbor closely, and knock at just the right time.

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Returns & Support

We want you to feel happy and confident with your order. Returns may be requested within 7 days of receiving your parcel, provided the item meets our return conditions. If your order arrives damaged, defective, or incorrect, please contact us within 48 hours and we’ll gladly help arrange a replacement, exchange, or refund at no extra cost.

Once approved, refunds are usually processed within 5–7 working days to the original payment method. View our Returns & Refund Policy for full details, or Contact Us. We’re always happy to help.


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About this product

A clever low-score card game where helping your neighbor might be the smartest move for yourself.

A lively family card game with simple turns, interactive decisions, and a fun mix of bluffing, timing, and shared strategy.

Keep your score low, watch your neighbor closely, and knock at just the right time.

Product Description

Allegra is a fast, interactive card game where players try to finish with the lowest score possible over three rounds. Inspired by the classic game Golf, it adds a smart twist: one full column of cards is shared with the player on your right, so every decision can help you, help someone else, or do both. With its knock mechanic, card swapping, and quick pattern-making turns, Allegra is easy to learn but packed with sneaky tactical choices.

Why you’ll love it

  • Clever low-score card game where the goal is to keep your total as low as possible, not to collect big points.
  • Fun semi-cooperative twist: one column is shared with your neighbor, creating lively table interaction.
  • The knock action adds timing, tension, and bluffing when players try to grab useful cards from others. On page 4, the rulebook explains that players can knock only when someone draws from the deck, not the discard pile.
  • Making rows or columns of 3 identical adjacent cards lets you discard them immediately, which feels very satisfying. The examples on pages 5 and 6 show how chain reactions can happen after discards.
  • Fast turns keep everyone involved and make it easy to play multiple rounds in one sitting.
  • Great for families, casual game nights, and players who enjoy light strategy with a bit of negotiation and mischief.
  • Strong replay value because players constantly adapt to different grids, shared columns, and knock decisions.
  • A great fit for shoppers who want a light card game that feels more interactive than standard number-card games.

Quick Details

  • Players: 2–6. The front cover image and rulebook both support this player range.
  • Recommended age: 8 years or older
  • Play time: About 30 minutes
  • Game type: Interactive family card game
  • Skill level: Easy–Moderate
  • Theme: Abstract numbers / low-score strategy / shared-column card play
  • Core goal: Finish with the lowest total score after 3 rounds. Page 7 states that the player with the lowest total score wins the game.
  • Setup: Each player has a grid of 12 face-down cards in front of them plus 3 cards in a shared rightmost column, giving each player 15 cards to manage. Page 2 explains the shared-column setup.
  • Main actions: Draw a card, then exchange or discard it, and discard matching rows or columns when possible. Page 4 outlines the turn sequence.
  • Special interaction: Use the knock action to take a just-drawn card from another player and replace one of your own cards with it. Pages 4–5 explain how this works.
  • Contents: 120 cards, 6 wooden discs, 1 rulebook. Page 1 lists the box contents and the card distribution by value.

Good to Know

  • This is a standalone card game
  • In 2-player games, the knock action is not used, according to the clarification on page 8.
  • In 2–3 player games, some cards are removed first, reducing the deck to 94 cards, as noted on page 8.
  • If you reveal and discard all 15 of your cards, you get a bonus of -10 points, which can swing the round. Page 8 mentions this bonus.
  • Want to preview the rules? View the English rulebook

Care & Maintenance

  • Keep the deck squared and stored neatly so the cards stay crisp after repeated shuffling
  • Store the wooden discs together so setup stays fast and nothing goes wandering off like a tiny wooden tourist