About this product
Build the hand. Read the table. Predict the winner.
A clever card game where shaping your own hand is only half the challenge.
Manipulate your hand with the Foretellers’ powers, watch what your rivals are doing and predict who will finish with the strongest hand.
Product Description
Step into the world of the Foretellers in All In: Predictions, a card game that puts a fresh twist on familiar poker-style hands.
Over three rounds, players use card abilities to shape their own five-card hand while keeping a close eye on what everyone else is doing. On your turn, choose to play a card, pass, or Go All In, with each decision changing the shared display and the information available around the table.
When the display reaches its limit, prediction time begins. Each player must decide who they think has assembled the highest-ranked hand — and you are allowed to back yourself. Correct predictions earn a share of the Rune pot, while every player also earns Runes according to the strength of their own hand.
The familiar hand rankings make the game approachable, but the Foretellers' card effects, prediction system and alternate Player Aid side create plenty of room for clever choices and changing strategies. After three rounds, the player with the most Runes wins.
View the All In: Predictions Rulebook (PDF)
Why You’ll Love It
- More than building a strong hand: You also need to work out who else may have the winning combination.
- Predict for extra rewards: Correctly identify the highest-ranked hand to claim a share of the Rune pot.
- Cards change your options: Use card effects to draw, exchange and manipulate cards as you build your hand.
- Go All In: Commit your hand early and change how the remainder of the round plays out.
- Familiar hand rankings: Uses poker-style combinations including pairs, straights, flushes, full houses and four-of-a-kind.
- Two ranking styles: Double-sided Player Aid cards offer conventional rankings on Side A and modified rankings on Side B.
- Quick three-round format: Designed for a complete game in around 30 minutes.
Quick Details
- Publisher: Next Move Games
- Designer: Phil Walker-Harding
- Illustrator: Dan Gartman
- Players: 2–5
- Recommended Age: 10+
- Play Time: Approximately 30 minutes
- Game Type: Card game
- Rounds: 3
In the Box
- 54 Cards
- 50 Runes
- 5 Double-sided Player Aid Cards
- 5 Prediction Tokens
- 4 Frame Pieces
The 54 cards consist of cards from 2 through Ace across four suits — Clock, Mask, Scarab and Tree — plus 2 Rune cards. The 50 Runes include 29 × value 1, 14 × value 5 and 7 × value 10.
Good to Know
- Three-round game: The player with the most Runes after round three wins.
- Going All In changes your round: Once a player goes All In, their hand is set face down and they automatically pass on following turns; only one player may Go All In each round.
- Predictions can include yourself: You may predict that your own hand will be the highest-ranked.
- Rune Cards provide extra scoring: Each Rune card remaining in your hand earns 2 additional Runes but does not contribute to the hand's rank.
- Dedicated 2-player prediction rule: The two-player game uses simultaneous predictions.