{"product_id":"ticket-to-ride-legacy-legends-of-the-west-board-game","title":"Ticket to Ride Legacy: Legends of the West Board Game","description":"\u003cp class=\"PDq2pG_selectionAnchorContainer\"\u003e\u003cstrong\u003eBuild your railway company across 12 connected games where every journey helps shape what comes next.\u003c\/strong\u003e\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e2–5 Players | Ages 10+ | 20–90 Minutes | 12-Game Legacy Campaign\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA campaign-driven Ticket to Ride adventure where your railway company, game board, rules and story evolve across 12 connected games.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Description\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe rails are opening across North America, and your newly established train company is ready to make its mark.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTicket to Ride Legacy: Legends of the West\u003c\/strong\u003e takes the familiar route-building foundations of Ticket to Ride and turns them into a connected \u003cstrong\u003e12-game campaign\u003c\/strong\u003e where the choices and results of one game carry forward into the next.\u003c\/p\u003e\n\u003cp\u003eEach player becomes the president of their own railway company, building routes, completing Tickets and earning money while competing to develop the most successful company. Your journey begins on only part of the map, but the world does not stay that way for long.\u003c\/p\u003e\n\u003cp\u003eAs the campaign unfolds, new frontier boards become part of the map, additional rules are introduced, events change, new materials enter play and previously hidden content is gradually revealed. Your own copy develops alongside your railway company, creating a campaign shaped by what happens at your table.\u003c\/p\u003e\n\u003cp\u003eThe familiar Ticket to Ride choices are still at the heart of every turn. Draw Train cards, claim routes or take new Tickets, but expect the rules and possibilities around those decisions to develop as your journey continues.\u003c\/p\u003e\n\u003cp\u003eYour company also has its own office and sealed vault. What you earn and accomplish across the campaign matters beyond a single game, making each railway decision part of a much larger adventure.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhy you’ll love it\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eA complete 12-game campaign:\u003c\/strong\u003e Each game forms part of a larger connected railway adventure.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYour game evolves as you play:\u003c\/strong\u003e New rules, cards, materials and sections of the board are introduced throughout the campaign.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBuild your own railway company:\u003c\/strong\u003e Each player manages the same company across the full campaign.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA growing map:\u003c\/strong\u003e Begin with only part of North America and add new frontier boards as the campaign develops.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eClassic Ticket to Ride decisions with a new purpose:\u003c\/strong\u003e Draw Train cards, claim routes and complete Tickets while working towards longer-term campaign goals.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEvents keep the railway world changing:\u003c\/strong\u003e Newspaper cards can introduce new events during play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYour results carry forward:\u003c\/strong\u003e Decisions and outcomes from earlier games affect what happens later in the campaign.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHidden discoveries:\u003c\/strong\u003e Frontier boxes, postcards, story cards and other campaign materials reveal new elements as you progress.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCompany development matters:\u003c\/strong\u003e Earnings are tracked not only within individual games but across the wider campaign.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigned for discovery:\u003c\/strong\u003e Much of the experience is deliberately hidden at the beginning, letting the game reveal itself gradually.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eQuick Details\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePublisher:\u003c\/strong\u003e Days of Wonder\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigners:\u003c\/strong\u003e Rob Daviau, Matt Leacock and Alan R. Moon\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eProduct type:\u003c\/strong\u003e Legacy strategy board game\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2–5 players\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRecommended age:\u003c\/strong\u003e 10 years and older\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlaying time:\u003c\/strong\u003e 20–90 minutes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign length:\u003c\/strong\u003e 12 games\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSetting:\u003c\/strong\u003e North American railway expansion in the late 19th century\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMain play:\u003c\/strong\u003e Draw Train cards, claim routes and draw Tickets\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign goal:\u003c\/strong\u003e Develop your railway company across the complete campaign\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStarting board:\u003c\/strong\u003e 5 puzzle-cut board pieces\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayer companies:\u003c\/strong\u003e 5 company boxes, one in each player colour\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlastic trains:\u003c\/strong\u003e 280, with 56 each in blue, red, green, yellow and black\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIllustrated cards:\u003c\/strong\u003e 136 starting cards\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTrain deck:\u003c\/strong\u003e 90 cards\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTicket deck:\u003c\/strong\u003e 33 cards\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStarting event deck:\u003c\/strong\u003e 7 cards\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign materials:\u003c\/strong\u003e 8 frontier boxes, a conductor's toolbox, 8 frontier boards, 1 story deck and 77 postcards\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOther components:\u003c\/strong\u003e Dollar coins, bank slips, 1 caboose card, 5 company bonus cards and 1 rules booklet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGood to Know\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eStandalone game:\u003c\/strong\u003e Ticket to Ride Legacy: Legends of the West is a complete game and does not require another Ticket to Ride title to play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThis is a legacy game:\u003c\/strong\u003e Your copy changes permanently as the 12-game campaign progresses.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRules develop during the campaign:\u003c\/strong\u003e Blank areas in the rulebook are intentionally filled with new rule stickers as new mechanics are discovered.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe board expands:\u003c\/strong\u003e New frontier boards become permanent parts of the game board as you progress.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDo not explore campaign materials early:\u003c\/strong\u003e Frontier boxes, postcards and other hidden materials should only be opened or examined when the game tells you to do so.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eProtect the story:\u003c\/strong\u003e Do not read the Story deck before instructed and do not shuffle it.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOne company for the campaign:\u003c\/strong\u003e Each player chooses a railway company and continues with that company throughout the campaign.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIndividual games still have a winner:\u003c\/strong\u003e Players earn money during each game, with the player holding the most dollars winning that particular game.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLong-term success matters too:\u003c\/strong\u003e Materials placed into your company's vault remain there until the end of the 12-game campaign and contribute to determining the most successful company.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTicket to Ride experience helps but is not required:\u003c\/strong\u003e The rulebook specifically instructs even experienced Ticket to Ride players to read the rules because some rules differ from other editions.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":53809941020979,"sku":"DOW7236","price":3049.99,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0685\/8260\/5107\/files\/ticket-to-ride-legacy-legends-of-the-west-board-game-box.webp?v=1786102709","url":"https:\/\/afrishonworld.co.za\/products\/ticket-to-ride-legacy-legends-of-the-west-board-game","provider":"Afrishon World","version":"1.0","type":"link"}