{"product_id":"set-a-watch-doomed-run-campaign-expansion","title":"Set a Watch: Doomed Run Campaign Expansion","description":"\u003cp class=\"PDq2pG_selectionAnchorContainer\"\u003e\u003cstrong\u003eSeven realms. One Company. Every loss follows you.\u003c\/strong\u003e\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCooperative campaign expansion • 1–4 players • Ages 14+ • Multi-session adventure • Full Set a Watch series required\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eTurn the Set a Watch series into an epic replayable campaign across seven Realms, where Side Quests unlock new heroes and Mythic Items, and fallen Adventurers can be lost for the rest of the Run.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Description\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSet a Watch: Doomed Run is not a standalone game. To play the complete campaign, you must own Set a Watch, Set a Watch: Outriders, Set a Watch: Swords of the Coin and Set a Watch: Forsaken Isles.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe Queen is gathering her greatest Company of heroes for one final campaign against the Unhallowed.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSet a Watch: Doomed Run\u003c\/strong\u003e brings the Set a Watch series together in a large, replayable campaign spanning \u003cstrong\u003eseven distinct Realms\u003c\/strong\u003e. Build your Company, choose a four-Adventurer Party for each expedition and pursue the mysterious cult behind the Unhallowed as the danger grows from one Realm to the next.\u003c\/p\u003e\n\u003cp\u003eEach Realm is divided into multiple expeditions, with new Locations, Creature combinations and escalating threats drawn from across the Set a Watch series. Before each expedition, your group chooses a \u003cstrong\u003eSide Quest\u003c\/strong\u003e ,an additional challenge that makes the journey harder but can unlock powerful \u003cstrong\u003eMythic Items\u003c\/strong\u003e and add new Adventurers to your Company.\u003c\/p\u003e\n\u003cp\u003eSuccess comes at a cost.\u003c\/p\u003e\n\u003cp\u003eIf an Adventurer ends an expedition with all of their Abilities exhausted, that hero dies and is \u003cstrong\u003epermanently removed from your Company for the rest of that Run\u003c\/strong\u003e. Surviving one battle is therefore only part of the challenge, you must protect enough heroes to continue the campaign.\u003c\/p\u003e\n\u003cp\u003eComplete a Realm and another difficult decision awaits. One surviving Adventurer becomes its \u003cstrong\u003eWarden\u003c\/strong\u003e, leaving your active Company behind to protect the Realm while granting your party a useful Boon in the next stage of the journey.\u003c\/p\u003e\n\u003cp\u003eYour campaign state carries forward between expeditions, including Doom, Coins, equipped Items, exhausted Abilities and the growing Horde. A dedicated save and storage system lets you pack everything away between sessions and return later without losing your progress.\u003c\/p\u003e\n\u003cp\u003eMake it through all seven Realms and the final confrontation will reveal whether your Company truly has what it takes to end the Unhallowed threat.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBuild your Company. Survive the losses. Finish the Run.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe campaign begins in Realm 1 and progresses through all seven Realms. Each Realm contains two shorter expeditions followed by a longer final expedition, while the Party is chosen from the Adventurers currently available in your Company.\u003c\/p\u003e\n\u003cp class=\"PDq2pG_selectionAnchorContainer\"\u003e\u003cstrong\u003eRulebook: \u003ca href=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0685\/8260\/5107\/files\/Set-a-Watch-Doomed-Run-Rules-Shopify-Compressed.pdf?v=1788549506\" title=\"View the Set a Watch: Doomed Run Rules (PDF)\"\u003eView the Set a Watch: Doomed Run Rules (PDF)\u003c\/a\u003e\u003c\/strong\u003e\u003cspan class=\"PDq2pG_selectionAnchor\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhy You’ll Love It\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eTurns the entire series into a campaign:\u003c\/strong\u003e Bring together content from Set a Watch, Outriders, Swords of the Coin and Forsaken Isles.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJourney through seven Realms:\u003c\/strong\u003e Each stage features its own curated Creature, Unhallowed and Location combinations.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTake on Side Quests:\u003c\/strong\u003e Accept extra challenges to unlock Adventurers, Mythic Items and other rewards.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePermanent consequences:\u003c\/strong\u003e Adventurers who fall can be lost for the remainder of the Run, making every expedition matter.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUnlock powerful Mythic Items:\u003c\/strong\u003e Character-specific equipment gives individual Adventurers special new tools without using their normal two-Item limit.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eChoose your Wardens carefully:\u003c\/strong\u003e Leave heroes behind to protect completed Realms and gain useful Boons for what comes next.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign progress carries forward:\u003c\/strong\u003e Doom, Items, Coins, Abilities, the Horde and other elements persist between expeditions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSave between sessions:\u003c\/strong\u003e A dedicated save system and organised storage make the long campaign practical to play over time.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdjustable difficulty:\u003c\/strong\u003e Begin a Run on Easy, Normal, Hard or Insane difficulty.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBuilt for replayability:\u003c\/strong\u003e After completing the campaign, New Run+, Random Run and Curated Run variants offer different ways to tackle it again.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBig-box storage:\u003c\/strong\u003e The Doomed Run box is designed to organise content from across the Set a Watch series.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eMythic Items are unlocked through Side Quests, belong to specific Adventurers and do not count towards their normal two-Item limit. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQuick Details\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1–4\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRecommended Age:\u003c\/strong\u003e 14+\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGame Type:\u003c\/strong\u003e Cooperative campaign expansion\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign Length:\u003c\/strong\u003e Approximately 7–20 game sessions\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIndividual Sessions:\u003c\/strong\u003e Approximately 45–120 minutes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCampaign Structure:\u003c\/strong\u003e 7 Realms\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePlay Style:\u003c\/strong\u003e Fully cooperative\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKey Features:\u003c\/strong\u003e Campaign progression, Side Quests, permanent character loss, Mythic Items, Wardens and persistent resources\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDifficulty Options:\u003c\/strong\u003e Easy, Normal, Hard and Insane\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eReplay Modes:\u003c\/strong\u003e New Run+, Random Run and Curated Run\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSolo Play:\u003c\/strong\u003e Yes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDesigners:\u003c\/strong\u003e Todd Walsh and Mike Gnade\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePublisher:\u003c\/strong\u003e Rock Manor Games\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStandalone Game:\u003c\/strong\u003e No\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eRock Manor Games describes the campaign as designed for approximately \u003cstrong\u003e7–20 sessions\u003c\/strong\u003e and confirms 1–4 players and ages 14+. \u003cspan class=\"contents\"\u003e\u003cspan class=\"\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRequired Games\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eYou need all of the following to play Doomed Run as designed:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eSet a Watch\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSet a Watch: Outriders\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSet a Watch: Swords of the Coin\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eSet a Watch: Forsaken Isles\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGood to Know\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eDoomed Run is not a standalone game.\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003eAll four required Set a Watch titles must be supplied separately.\u003c\/li\u003e\n\u003cli\u003eA Run begins with a Company of available Adventurers, from which four are selected to form the active Party.\u003c\/li\u003e\n\u003cli\u003eYour first campaign begins with the six Adventurers from the original Set a Watch before additional characters are unlocked.\u003c\/li\u003e\n\u003cli\u003eEach Realm consists of two shorter four-round expeditions followed by a final expedition lasting four or more rounds.\u003c\/li\u003e\n\u003cli\u003eImportant resources and game states are \u003cstrong\u003enot automatically reset\u003c\/strong\u003e between expeditions.\u003c\/li\u003e\n\u003cli\u003eAdventurers who finish an expedition with every Ability exhausted die and are removed from the Company for the remainder of that Run.\u003c\/li\u003e\n\u003cli\u003eLosing an expedition does not automatically end the entire Run, but it can cause permanent losses and the expedition must be attempted again.\u003c\/li\u003e\n\u003cli\u003eProgress can be saved after a Game Break or at the end of a Realm.\u003c\/li\u003e\n\u003cli\u003eCompleting a Realm requires the group to select a surviving Adventurer as its Warden.\u003c\/li\u003e\n\u003cli\u003eWardens leave the active Company but provide a Boon during the following Realm.\u003c\/li\u003e\n\u003cli\u003eSeven sealed Realm envelopes contain content designed to be revealed as you progress through your first campaign.\u003c\/li\u003e\n\u003cli\u003eAfter completing Doomed Run, additional Run variants provide new ways to replay the campaign.\u003c\/li\u003e\n\u003cli\u003eThe box also serves as a storage solution for content from across the Set a Watch series.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe rules explicitly carry resources such as Doom, Coins, equipped Items, Abilities and the Horde across expedition breaks. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e Adventurers can also be permanently removed from the Company when all their Abilities become exhausted.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBuild the series for the ultimate Run:\u003c\/strong\u003e\u003ca href=\"https:\/\/afrishonworld.co.za\/products\/set-a-watch-swords-of-the-coin-cooperative-board-game\" title=\"Set a Watch: Swords of the Coin\"\u003e \u003cstrong\u003eSet a Watch: Swords of the Coin\u003c\/strong\u003e \u003c\/a\u003eand \u003ca href=\"https:\/\/afrishonworld.co.za\/products\/set-a-watch-forsaken-isles-cooperative-board-game\" title=\"Set a Watch: Forsaken Isles\"\u003e\u003cstrong\u003eSet a Watch: Forsaken Isles\u003c\/strong\u003e\u003c\/a\u003e are both required parts of the Doomed Run campaign and can also be enjoyed as standalone cooperative adventures.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Seven-Realm Campaign\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEach campaign is called a \u003cstrong\u003eRun\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eYou begin in Realm 1 and work your way through all seven Realms. Side Quests, unlocked characters, Mythic Items, fallen heroes and selected Wardens gradually reshape the Company you have available.\u003c\/p\u003e\n\u003cp\u003eOnce you successfully complete the seventh Realm, the Run is scored based on factors including surviving Adventurers, unexhausted Abilities and Mythic Items unlocked along the way. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSaving Your Campaign\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDoomed Run is specifically designed so you do \u003cstrong\u003enot\u003c\/strong\u003e need to finish the campaign in one marathon sitting.\u003c\/p\u003e\n\u003cp\u003eProgress can be recorded after a Game Break or at the end of a Realm. The included dividers and save sheets help organise your decks, Adventurers, Items and campaign state so you can continue later. \u003cspan class=\"contents\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003e7 Realm Envelopes\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e7 Adventurer Boards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e35 Ability Cards:\u003c\/strong\u003e 5 for each Adventurer\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Falcon Card\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e1 Double-Sided Camp Board\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e44 Location Cards:\u003c\/strong\u003e 35 Regular Locations, 3 Final Locations and 6 Respite Locations\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e52 Creature Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e8 Summon Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e2 Game Break Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e12 Unhallowed Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e50 Side Quest Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e25 Mythic Item Cards\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e20 Card Dividers\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e30 Square Dividers:\u003c\/strong\u003e 25 Warden Dividers and 5 Generic Dividers\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e6 d4 Dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e3 d6 Dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003e3 d8 Dice\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSome of these components are stored inside the seven Realm envelopes and are intended to be opened during campaign progression.\u003c\/p\u003e","brand":"Rock Manor Games","offers":[{"title":"Default Title","offer_id":54013110223155,"sku":"RMA114","price":1699.99,"currency_code":"ZAR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0685\/8260\/5107\/files\/set-a-watch-doomed-run-campaign-expansion-cover-art-webp.jpg?v=1788549412","url":"https:\/\/afrishonworld.co.za\/products\/set-a-watch-doomed-run-campaign-expansion","provider":"Afrishon World","version":"1.0","type":"link"}